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MM-MPet Integration for Spigot1.10.2

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Hi, it's me again... same problem, and I think both the devs of MM and MPet need to handle this together so I include this to both plugins bug report. I am very sad right now, because this is the feature I have been sought, so happy when you folks decides to make it happen, I have dreamed of 1001 mobs I could create with my artistic skill combined with drakon's mob making skill, and how much they will bring immersion to roleplay we do on our server so... need.. this work >.< please?

What...

MM-MPet Integration for Spigot1.10.2

Make ZombiePigman always hostile

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Is there a way to spawn my custom zombie pigman mobs to be hostile automatically?

Skeletonbowattack AI function?

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I have been trying to get the skeleton strafing AI that was added in 1.9 to work on my mob but it does not function. I was wondering what I am doing wrong or if it's a bug perhaps.

Example:
Type: SKELETON
Display: '&1&l[EX] &9Example'
Health: 30
Damage: 0
Disguise:
Type: player
Player: '&1&l[EX] &9Example'
skin: dsos
Options:
Silent: true
MovementSpeed: 0.3
Despawn: true
FollowRange: 50
AlwaysShowName: false...

Skeletonbowattack AI function?

[Pics] Winged Civil War

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Hey guys! I recently was comissioned to make a Harpy type monster. Coincidentally 817 Had made one of his own as well!
So we pit em against each other and watched the results of a hundred man civil war!
Pics below

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]...

[Pics] Winged Civil War

how to set thread to 0?

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I'm trying to make custom mobs reset their threat in battle.
I tried the skill below,but it seems not to work.
Code:
  Skills:
  - skill{s=offensive} ~onSignal:offensive

offensive:
  Skills:
  - setstance{stance=offensive} @self
  - threat{amount=-<trigger.threat>} @trigger
"amount=-<trigger.threat>" doesn't work, and it seem to be recognized as "amount=1".

I'd be happy someone tell me how to fix the code above or other way to reset threat. : )

[Condition/Skill?] testfor condition

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So many of us probably already know what the /testfor command is in Minecraft.
Used in conjunction with commandblocks and comparators, you can get a boolean (true/false) output when it is run.
/testfor is formatted /tesfor <player> [datatag], so it allows players to test for if a player (or a mob/entity) has a certain data tag or not, for example, testfor @e[0,64,0,20,type=Zombie], detects how many Zombies are within a 20 block radius of the coordinates, 0,64,0.

So what if we...

[Condition/Skill?] testfor condition

Out of combat threat?

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I've been trying to make it so when a player exits a certain range of the mob, the npc exits combat form and stops attacking the player. But, it keeps on chasing the player no matter how far they go even in creative or after death.

Code:
OOR:
  Conditions:
  - Targetnotwithin 40
  Skills:
  - threat{a=0} @Target
  - setstance{stance=o} @Self

Can't get sounds working

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Hello, I feel like I've tried everything, but no matter what I do I can't get sounds working with MythicMobs. I'm running the following versions:

Spigot version 1.10.2
MythicMobs version 2.5.0
Also most recent version of ProtocolLib

I've tried various permutations of the syntax for sound, for example
- sound{s=entity.endermen.scream} @Self
- effect:sound{s=entity.endermen.scream} @Self
- sound{s=entity.endermen.scream} @target
- sound{s=entity.endermen.scream}...

Can't get sounds working

How to spawn a Tamed Wolf?

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I was wondering how do you actually spawned a tamed wolf
Is it possible? Who ever spawn it or interact it and the targeter is a wolf owner?

Ingame item support

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So you use plugins like custom enchantments and stuff to make some really cool items but you can't make your mythic mobs drop them because the plugin only allows you to make items in the config. What I suggest is the ability to be able to create mythicmobs items ingame and do a command like /mm items create (name) while holding the item you want to become a mythicmobs item in your hand then it will be created and you can set it as a drop or equipped item for a mythicmob in config.

How the devil do I start a conversation?

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This isn't a MythicMobs issue, it's a 'problem' I've been having on the forum.

I cannot find any option anywhere for starting a private conversation, yet others have started a conversation with me.. so it must be possible..

There are a couple of people I'd like to talk to without it being visible to everyone else, I just cannot for the life of me find out how it is done.

I have looked everywhere I can think of - on my computer (a Mac running FireFox, or Google Chrome, or Safari) and on my...

How the devil do I start a conversation?

Defining Pitch and Yaw

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Is there a way to set pitch and yaw on a spawner? Currently i have stationary npcs standing backwards at a gate and it doesn't look right

Thanks!

Health 1024/2500

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Hey guys, i need help.. i try create one boss with the blaze, 2500 the health, but he bugs and take 20 the default.. i give he effect for recover life on spawn, but he take 1024 the life, and ever time i hit he, he recover the life, resume: 1024 life infinite ;-;

i need help, i create other bosses, with 2k the life, 10k de life, and all the others no have this bugs, the bug is specif for the blaze ?


Mob:

Code:
Flammer:
  Type: BLAZE
  Display: '&4Flammer'
  Health: 2500
  Damage: 12...
Health 1024/2500

Magma Cubes Spliting

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Hi so im having a problem where these magma cubes are spawning in random sizes and split if they are too big.

Code:
Cinder:
  Type: MAGMA_CUBE
  Display: '&6Cinder, The Halloween Ghoul'
  Health: 2000
  Damage: 90
  Skills:
  - skill{s=SummonBlazes} @Self 0.2
  - skill{s=SmokeBomb} @PTR{r=15} 0.4
  - skill{s=Cripple} @PTR{r=15} 0.1
  - sendactionmessage{m="&c&lHealth of &6&l$boss &c&lis at &a&l<mob.hp>/<mob.mhp>&c&l!"} @PIR{r=64} ~onDamage 1
  Drops:
  - CinderDrops
  Options:...
Magma Cubes Spliting

Drop table help

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Hello, i come from a server Called LegacyPvE.com and was wondering if i could get a hand. See, i am in charge of making all mobs and bosses and up until now for loot drops i have been doing something like this. I realized it is not a good way of doing things. However some of my mobs drop sets of armor, is there a way to make it so i can only drop 1 of X amount of bits? So if i had a helm, chestplate, leggs, and boots. I got the drop set to 0.6 for all of them, but i don't want more than one...

Drop table help

Show time information generated monsters and monsters

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Can make the timer generate monsters added plugins or plugins HolographicDisplays else is not? Please help me because I need it!

Zu Online

[Bug] Actionbarmessage Targeter/Trigger Issues

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What MythicMobs version or build # are you using?
LATEST BUILD jk

(Using the test server, #1704)

What server jar are you using?
Spigot 1.10.2

What MythicLib jar are you using?
MythicLib 1.0.0

Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later sections. Write a whole paragraph if needed, help us bug testers replicate your issue!


The sendactionmessage skill doesn't work in certain...

[Bug] Actionbarmessage Targeter/Trigger Issues

Server Crash

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I've been having som server crashes on one of my servers on my bungee setup. And it's the only one where MythicMobs is installed so therefor I immediately suspect that it is MythicMob that is causing it. I can't say what exactly is causing it since there is no clear pattern but it happens after some uptime, all from 3 hours to 12 hours. I posted a error log on Spigot and got a suggestion that it might be MythicMobs having trouble with its scoreboards
with additional information that...

Server Crash

LeashRange on Spawners is faulty (Rework suggestion)

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MythicMobs version: 2.5.0
Spigot for MC: 1.9.5

MythicMob spawner's leash range function is flawed. It seems to work sometimes, however mobs can be lured way further than their spawner leash ranges (Right on their first spawn).

After a while outside their leash range, the mob may, or may not return to it's spawn point (This happens randomly).

However, this issue gave me an idea I think should be interesting...

Suggestion:

Fixing this issue + Maybe adding a configurable delay for the...

LeashRange on Spawners is faulty (Rework suggestion)
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