I create a spawner and specify it to spawn two mobs per spawn with a max mob count of five.
The spawner instead, spawns five at the first round of cooldown and then one at a time each time its cooldown recycles. I noticed that it has something to do with the number of mobs cached, as each time I reload the plugin, the number of mobs cached is set to the max mob count and the spawner basically spawns all the mobs cached.
Why are spawners not following the mobsperspawn rule? Why is there no...
mobsperspawn condition broken
The spawner instead, spawns five at the first round of cooldown and then one at a time each time its cooldown recycles. I noticed that it has something to do with the number of mobs cached, as each time I reload the plugin, the number of mobs cached is set to the max mob count and the spawner basically spawns all the mobs cached.
Why are spawners not following the mobsperspawn rule? Why is there no...
mobsperspawn condition broken