Hello,
How can I set a blaze immune to water? It's a disguise mob (a skeleton which is actually a blaze).
I tried with "float" as an AIGoalSelector and, well, now it can swim, but still doesn't avoid it. I tried with Suffocation, Fire, Hot_Floor, Contact and Drowning as damage modifiers and, yet, nothing.
The mob doesn't spawn in the water, but there is a sort of well inside its spawning area, thus it may fall inside of it and... err, kill itself. Any ideas?
How can I set a blaze immune to water? It's a disguise mob (a skeleton which is actually a blaze).
I tried with "float" as an AIGoalSelector and, well, now it can swim, but still doesn't avoid it. I tried with Suffocation, Fire, Hot_Floor, Contact and Drowning as damage modifiers and, yet, nothing.
The mob doesn't spawn in the water, but there is a sort of well inside its spawning area, thus it may fall inside of it and... err, kill itself. Any ideas?