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Money drops from spawner mobs..

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So I have a bunch of vanilla mobs modified and I've made them also drop money when killed using stuff like
Code:
  DropsPerLevel:
  - money 5-10 0.75
  - exp 5 1
My question is how can I tell the drops to ignore vanilla mob spawners so people can't setup giant farms and get rich. Even better can I define a % drop from mob spawners vs natural spawned?

Thanks in advance!

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