So I have a bunch of vanilla mobs modified and I've made them also drop money when killed using stuff like
My question is how can I tell the drops to ignore vanilla mob spawners so people can't setup giant farms and get rich. Even better can I define a % drop from mob spawners vs natural spawned?
Thanks in advance!
Code:
DropsPerLevel: - money 5-10 0.75 - exp 5 1
Thanks in advance!