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Bat mobs don't seem to respect many of the mob options / goal selectors

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Howdy!

I was trying to create a flying chicken mod (a bat disguised as a chicken), but it would seem that the bat mob type doesn't care about mob options such as NoAI and MovementSpeed, or AIGoalSelectors such as clear, instead flying around with normal speed regardless of any of the options.

The disguise option, however, does work.

Here's my mob so far:
Code:
WildBird:
  Type: BAT
  Display: 'Wild Bird*
  AIGoalSelectors:
  - 0 clear
  Options:
    MovementSpeed: 5.0...

Bat mobs don't seem to respect many of the mob options / goal selectors

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