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Stoping mobs from attacking other mobs of its kind?

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I am trying to make a mob that attacks monsters such as zombies, but since the mob itself is based on a zombie, it will attack others of its kind when set to attack monsters

Code:
  AITargetSelectors:
  - 0 clear
  - 1 monsters
  - 2 hurtbytarget
Is the any way to stop it from attacking other mobs of its kind?

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