Yes, I know what both of them do. However, the mechanics do not allow for the easiest and most obvious spawning feature.
I want this:
After killing a mob, it respawns after 10 minutes.
If I use warmup to achieve this, the following will happen:
A player enters the empty dungeon/area, takes the loot, does his business, and 10 minutes later when he's done, the mobs spawn. This is because the warmup time starts when the player enters, and won't spawn a mob until it's completed....
The issue with cooldown and warmup
I want this:
After killing a mob, it respawns after 10 minutes.
If I use warmup to achieve this, the following will happen:
A player enters the empty dungeon/area, takes the loot, does his business, and 10 minutes later when he's done, the mobs spawn. This is because the warmup time starts when the player enters, and won't spawn a mob until it's completed....
The issue with cooldown and warmup