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Suggestion: Triggerwithin condition

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In many cases I want to check whether the attacker on an ~onDamaged trigger is close or far away.
There's no clear-cut way to check this when multiple players are attacking a single mob. (playerwithin can be fooled because many players are attacking, and the attacker is not necessarily the target when using threattables)
Such a condition would be useful in many ways

Ex)

Code:
Poisontargetifclose:
  Conditions:
  - triggerwithin 5
  Skills:
  - poison ze attacker

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