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Suggestion: Itemsets für Artifacts

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Code:
RandomItem:
  Set: Wizard
This defines the set of an item, an item should be able to be a part of multiple sets.

Code:
Skills:
  Condtion:
  - hassetequiped{set=Wizard;parts=4} true
The Skill works now only if the player has 4 parts of the set "Wizard" equiped.

You could do with this feature a lot of things like unlock Skills, create stronger particle effects for a higher number of set parts and more...

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