I am posting this one 2 support and discussion because it might be a glitch and not my mistake of configging.
So this is suppose to heal the mob with its current hp so if the mob has 2 hp it will heal the mob with 2 and then it will have 4...
MythicMobs Variable Glitch/Fix
Code:
Debug2: Cooldown: 1 TriggerConditions: - owner true Skills: - message{m="&8[&7Swordsman&8]&7<&co> <mob.hp>"} @Owner - delay 10 - heal{amount=<mob.hp>} @Self - delay 20 - message{m="&8[&7Swordsman&8]&7<&co> <mob.hp>"} @Owner
MythicMobs Variable Glitch/Fix