There is a whole set of variables, like <mob.hp> and such. Is there a way to use them in conditons?
What I'm looking for is a way to make certain skills only available for a mob once their HP reaches a certain level. For instance, making a mob passive until it has 10% HP left and then it goes full out agressive. I've been browsing the manual and forums for hours without being able to find anything.
For instance:
MyAwesomeSkill:
Conditions:
- if{<mob.hp>/<mob.maxhp> <...
Comparing Variables
What I'm looking for is a way to make certain skills only available for a mob once their HP reaches a certain level. For instance, making a mob passive until it has 10% HP left and then it goes full out agressive. I've been browsing the manual and forums for hours without being able to find anything.
For instance:
MyAwesomeSkill:
Conditions:
- if{<mob.hp>/<mob.maxhp> <...
Comparing Variables