Hey! Is this possible = bosses give random item that u have set him to drop on death straight to players inventory and it triggers when u have hitted the boss?
I know u can :
- command{c="give <target.name> Raw_fish 1"} @trigger ~onDeath
but this only gives drop to a player who did the last hit to boss. I need something like if 10 player group kills a boss they all get something about it and so that there is many drops and a %-change to get better item. Thanks!
I know u can :
- command{c="give <target.name> Raw_fish 1"} @trigger ~onDeath
but this only gives drop to a player who did the last hit to boss. I need something like if 10 player group kills a boss they all get something about it and so that there is many drops and a %-change to get better item. Thanks!