I thought about an new tag, that should ignore the damage ticks (Default by 10).
Example:
Lets say this "idt" (IgnoreDamageTicks) Tag stand for it.
So this tag make it possible to damage the target every 5 ticks (In this example), without reducing the Damage Ticks somehow to his "Target" itself.
I hope you like the idea
Example:
Lets say this "idt" (IgnoreDamageTicks) Tag stand for it.
Code:
- damage{amount=20;ignoreArmor=true;pk=true;idt=true} @target ~onTimer:5
I hope you like the idea