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Projectile not functioning properly

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I'm expecting a projectile with a "lob" style behavior, similar to a grenade, with an explosion on impact. Instead, I get a slow-moving, no-gravity projectile with no impact that goes through everything.

Code:
HammerOfSol:
    Skills:
    - projectile{onTick=HammerOfSol-Tick;onHit=HammerOfSol-Hit;v=8;i=1;hR=6;vR=6,hp=true,hnp=true,sB=1,sE=1,g=2}
HammerOfSol-Tick:
    Skills:
    - effect:particles{p=flame;amount=20;speed=0;hS=0.2;vS=0.2} @origin
HammerOfSol-Hit:
    Skills:
    -...
Projectile not functioning properly

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