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Random Spawners

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Hello,

I am trying to kill mobs that spawn in water. I have the following condition:

Code:
wilddog1:
  MobType: wilddog1
  Worlds: World_1
  Chance: 0.15
  Priority: 2
  Action: add
  Conditions:
  - inblock WATER,STILL_WATER ~onSpawn remove
  - outside true
  - mobsinchunk <1
  - distancefromspawn >150
  - distancefromspawn <600
I want my mobs to spawn but if they are spawning in water to be removed. Any ideas or tips how this can be done easier.

Ta

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