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Skinning mobs by file

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So... this will probably be scary to code but... could we have a way to put the file "mycustomzombieskin.png" into a folder called "Skins" and configure like so

Code:
Disguise:
  Type: player
  File: 'Skins/mycustomzombieskin.png'
  Player: 'My Custom Zombie Display Name'

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