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Mob items?

Apologies if this has been mentioned already - but I just updated my server to 1.12 from 1.11. Did something about items change? The Skeleton King no longer wears any equipment when I spawn him in. And...

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[API] MythicMobDeathEvent and event.getExp()

What version or build # are you using? (If this bug report is about an add-on, please prefix the thread with the add-on name i.e. [Artifacts]) MythicMobs 4.2.0 What server jar are you using?...

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http://supplementeffetcs.com/alpha-muscle-complex/

Alpha Muscle Complex exercise will probably be worth doing using less repetition with increased toughness. Based relating to the horizontal table, we arranged the bar in the height in the hips. We...

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http://myhealthyskinsource.com/

Thing long back by my mom. She is not promptly an image of well-being since she has experienced anorexia since her 36th. She utilizes apple revitol anti aging cream vinegar to remain thin. The burglary...

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We fixed all of the issues related to the ConsumeHeldItems mechanic...

This is tested in both mythicartifacts v.0.1.9 and v0.1.10 This code fixed many of the bugs i reported about the plugin, like one of the most dangerous one wich is not fixed as of mythicartifacts...

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Error in Console

This error keeps spamming in console anyone know what it refers to? [MythicMobs] Task #3367265 for MythicMobs v4.2.0-SNAPSHOT generated an exception

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I really need some help

Hi im wondering if someone who has some decent experience is willing to help me make some stuff in this great plugin! Ive seen what it is capable of on some servers and I really need some help! I have...

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[MythicMobs] RandomSpawns problem

Trying to make my mob spawn randomly, can't understand what I did wrong. RandomSpawns file: Code: Goblin: Action: ADD Type: Goblin Level: 2 Chance: 30 Priority: 1 Worlds: world Biomes:...

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MM Mob Eggs in Certain Areas

I have seen other servers use Mythic Mob Spawn eggs and they make it only available in certain areas, how would I go about doing this?

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Forward Offset for Particles broken

MM version: 2.6.0 (1832 build) ML version: MythicLib-0.0.1-SNAPSHOT Spigot: 1.10 Mob config: Code: Test: Mobtype: armor_Stand Display: 'test' Skills: - skill{s=Test} @self ~onTimer:100 Skill config:...

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Summoned Mobs may have randomized equipment.

Build: 2188 ( has been around for a great deal longer) Spigot: 1.12.1 This issue has been mentioned here and there in passing, but no one has been able to recreate it- I'm pretty sure I've figured out...

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Disguise player

Hello, after 1.12 update i cannot spawn any mob with disguise type player, thats the error: Code: [09:55:52] [Server thread/WARN]: [MythicMobs] Failed to process Disguise: player [09:55:52] [Server...

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Player Disguise broken

Build: 2188 Spigot: 1.12.1 The player disguise returns an error and doesn't work; this is the case for both LibsDisguise versions 9.4.0 and 9.5.0. Example: Code: Test: Mobtype: creeper Disguise: Type:...

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Any way to put random value in Mythicmobs item?

I am currently making a fish item with random size value in lore that fish mob will drop on death But seems no random variable is available how to input?

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Animal Attacks

Can you make that an animal attacks you? With a real attack not a skill.

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Is it possible to disguise a wolf in to a player and keep it tameble

The title says it... Is it possible to disguise a wolf in to a player and keep it tameble? message me and help me thanks AnimalMace

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How do I use a single drop chance for an entire item table?

Code: VeteranMeleeDrops: MaxItems: 1 Conditions: - playerwithin 50 Drops: - ImbuedSword 1 0.02 - ImbuedHelm 1 0.02 - ImbuedChest 1 0.02 - ImbuedLegs 1 0.02 - ImbuedBoots 1 0.02 Right now, each of...

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onMoving or ifMoving condition/trigger

So, I have a concept for making mobs that have custom animations (using items on heads, hands, etc) with armor stands, however there doesn't seem to be any trigger for if an entity is moving or not....

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Spawners data reseting on reload/restart.

MM version: 4.20 server version: 1.12 As title states, whenever I change something through the MM spawners file, then /mm reload, the changes get reversed back to whatever they were set/started...

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