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Spawner issues with mob "despawn: false" option

"Spawner issues with mob "despawn: false" option" Is my new way of saying that spawners are messed up, but with some more precision. Check out my previous long thread on this:...

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2.6.0 2nd build Mob names

Hi, After upgrading to todays 2nd build of 2.6.0 all my mobs lost their names. If I rollback to 2.6.0 1st build names are fine.

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Fire resistanced zombies/skeleton?

i got a problem.. i have zombie mobs disguised as a player but the problem is that it burns in the daylight. i maybe thought of fire resistance on spawning but then you see an ugly firery flame on the...

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Command Skill not working

Ok so I created a skill that runs a command to give a user an item from the plugin MoreItems when the mob dies. Code: GiveStarterSwordBroken: GiveStarterSwordBroken: Skills: - command{c="mi give...

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Passive mobs

Good evening, how to make passive mob that will go with you, and with the impact will begin to attack?

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Vanilla Passive Mob Breeding Problems

Hello, I've been trying to get passive mobs to work for awhile, and I decided to ask the community if they had dealt with anything like this. 1. I wanted to add custom AI to a passive mob to allow it...

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Request New Condition

Condition : Potion

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MythicMobs v2.5.1 Released!

MythicMobs v2.5.1 has been publicly released. This build contains numerous bug fixes for 2.5 including some workarounds to work for LibsDisguises 9.0.9! See the changelog for more information. Get it...

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Conditions "triggerwithin" & "triggernotwithin"

Code: mad_skills_bro: Conditions: - triggerwithin 20 - triggernotwithin 7 Skills: - mad{skills=bro} triggerwithin condition - 5 $ triggernotwithin condition - 2.50 $

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A cooldown reset for spawners

It would be cool to add a command that reset the timer to 0 or to max for a spawner. Why should we need that : Actually i'm experiencing with dungeons and a boos in particular. The cooldown of the...

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40 $ - trigger conditions

Code: Conditions: - triggerholding <hand>;<item>;<amount> - triggernotholding <hand>;<item>;<amount> TRIGGER(NOT)HOLDING - 10 $ <hand> can be either main-hand...

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Suggestion: the ultimate threattables upgrade

Mechanics: Code: - forcetopthreat{} Allocates to 110% threat to of the current threat holder to the specfied targeter. No attributes. Code: - modifythreat{} Allows to edit threats with more detail....

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Minecraft Army Commander (v1.0)

After playing abit of Mount and Blade on the computer last night, I decided to try to create a MythicMob Army Commander. I spent a few hours working on the first formation (Squad) and plan on expanding...

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Problem with skills

Greetings, I have some problem. I want to create lich from Baldurs Gate who cast spells: Lisz: Type: Witch Display: 'Lisz &6[Lv.xx]' Health: 300 Damage: 20 Skills: -...

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I need help with my skill/command

Please im trying to make it so when the skeletonKing does everyone in a 40 block radius gets the key but for some reason this code doesnt work help? SkeletonKing: Type: WITHER_SKELETON Display:...

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Bosses Randomly Despawn

Hi all, All of my bosses are randomly despawning, I have tested both spawner bassed bosses and bosses spawned via commands both suffer from the same fate. I have uploaded a video showing this bug: I...

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CI PvP

CI PvP is a custom world. Everything you can see is custom, to the terrain that stretches over 35,000 blocks in any direction, to the weapons that deal insane damage! CI PvP is a custom item...

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Help With Trigger Players In Radius

Ok so i have this command that works - command{c="crates give <target.name> example 1"} @NearestPlayer ~onDeath This works fine but when i do @PlayersInRadius{r=#} besides @NearestPlayer even if...

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Syntax error after updating DisguiseLib

http://hastebin.com/uketipitah.xml I have updated to latest dev build of mythicmobs. It has nothing to do with LibsDisguise (tested), it's the mythicmobs plugin which causes this.

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Spawner issues with mob "despawn: false" option

"Spawner issues with mob "despawn: false" option" Is my new way of saying that spawners are messed up, but with some more precision. Check out my previous long thread on this:...

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