Spawner issues with mob "despawn: false" option
"Spawner issues with mob "despawn: false" option" Is my new way of saying that spawners are messed up, but with some more precision. Check out my previous long thread on this:...
View Article2.6.0 2nd build Mob names
Hi, After upgrading to todays 2nd build of 2.6.0 all my mobs lost their names. If I rollback to 2.6.0 1st build names are fine.
View ArticleFire resistanced zombies/skeleton?
i got a problem.. i have zombie mobs disguised as a player but the problem is that it burns in the daylight. i maybe thought of fire resistance on spawning but then you see an ugly firery flame on the...
View ArticleCommand Skill not working
Ok so I created a skill that runs a command to give a user an item from the plugin MoreItems when the mob dies. Code: GiveStarterSwordBroken: GiveStarterSwordBroken: Skills: - command{c="mi give...
View ArticlePassive mobs
Good evening, how to make passive mob that will go with you, and with the impact will begin to attack?
View ArticleVanilla Passive Mob Breeding Problems
Hello, I've been trying to get passive mobs to work for awhile, and I decided to ask the community if they had dealt with anything like this. 1. I wanted to add custom AI to a passive mob to allow it...
View ArticleMythicMobs v2.5.1 Released!
MythicMobs v2.5.1 has been publicly released. This build contains numerous bug fixes for 2.5 including some workarounds to work for LibsDisguises 9.0.9! See the changelog for more information. Get it...
View ArticleConditions "triggerwithin" & "triggernotwithin"
Code: mad_skills_bro: Conditions: - triggerwithin 20 - triggernotwithin 7 Skills: - mad{skills=bro} triggerwithin condition - 5 $ triggernotwithin condition - 2.50 $
View ArticleA cooldown reset for spawners
It would be cool to add a command that reset the timer to 0 or to max for a spawner. Why should we need that : Actually i'm experiencing with dungeons and a boos in particular. The cooldown of the...
View Article40 $ - trigger conditions
Code: Conditions: - triggerholding <hand>;<item>;<amount> - triggernotholding <hand>;<item>;<amount> TRIGGER(NOT)HOLDING - 10 $ <hand> can be either main-hand...
View ArticleSuggestion: the ultimate threattables upgrade
Mechanics: Code: - forcetopthreat{} Allocates to 110% threat to of the current threat holder to the specfied targeter. No attributes. Code: - modifythreat{} Allows to edit threats with more detail....
View ArticleMinecraft Army Commander (v1.0)
After playing abit of Mount and Blade on the computer last night, I decided to try to create a MythicMob Army Commander. I spent a few hours working on the first formation (Squad) and plan on expanding...
View ArticleProblem with skills
Greetings, I have some problem. I want to create lich from Baldurs Gate who cast spells: Lisz: Type: Witch Display: 'Lisz &6[Lv.xx]' Health: 300 Damage: 20 Skills: -...
View ArticleI need help with my skill/command
Please im trying to make it so when the skeletonKing does everyone in a 40 block radius gets the key but for some reason this code doesnt work help? SkeletonKing: Type: WITHER_SKELETON Display:...
View ArticleBosses Randomly Despawn
Hi all, All of my bosses are randomly despawning, I have tested both spawner bassed bosses and bosses spawned via commands both suffer from the same fate. I have uploaded a video showing this bug: I...
View ArticleCI PvP
CI PvP is a custom world. Everything you can see is custom, to the terrain that stretches over 35,000 blocks in any direction, to the weapons that deal insane damage! CI PvP is a custom item...
View ArticleHelp With Trigger Players In Radius
Ok so i have this command that works - command{c="crates give <target.name> example 1"} @NearestPlayer ~onDeath This works fine but when i do @PlayersInRadius{r=#} besides @NearestPlayer even if...
View ArticleSyntax error after updating DisguiseLib
http://hastebin.com/uketipitah.xml I have updated to latest dev build of mythicmobs. It has nothing to do with LibsDisguise (tested), it's the mythicmobs plugin which causes this.
View ArticleSpawner issues with mob "despawn: false" option
"Spawner issues with mob "despawn: false" option" Is my new way of saying that spawners are messed up, but with some more precision. Check out my previous long thread on this:...
View Article