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[Mythic Artifacts] Addon messes with armor despite being set to false in config

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Mythic Mobs Version: v4.0.1
Mythic Artifacts Version: v0.1.5
Server Version: 1.11.2

As of Mythic Artifacts Version v0.1.5 there is an issue with it messing with armor calcs setting all armor to 0. Even if the option for the add-on to do so is false (Option being LoreStats = False). This is a serious bug and hope it gets fixed soon.

New Add-on: Artifacts / [MythicArtifacts]

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Update: Artifacts has been released for Early Access here:
http://mythicmobs.net/index.php?resources/artifacts.37/

It has been a while since I announced Champions, and I've gotten an overwhelmingly positive response about it over the last year. Since then I've worked with several people in the community on this massive project and have watched several huge servers using the alpha versions of it. The end is finally getting much closer.

In the last few months, though, I...

New Add-on: Artifacts / [MythicArtifacts]

I can't make it work

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Hey, I'm really tired of the things that don't work on 1.8.8, but I'm trying to give the plugin a second chance :)

I realized that damage-option doesn't work on 1.8.8 (as "MovementSpeed", "AttackSpeed", and more)
That problem can be fixed by using skill "damage{amount=#} @Target ~onAttack"

Well, everything is okay until you want to use WorldScaling D:
I didn't want to because PowerLevels doesn't have a custom factor so I had to do this:...

I can't make it work

[PREMIUM] Artifacts - Mythic Items! [Early Access][25% OFF]

Custom projectiles

generated an exception

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[MythicMobs] Task #117 for MythicMobs v2.2.0 generated an exception
java.lang.NullPointerException

Help please i keep getting this in my console
and it's generate lag in my server

Skull are not showing at the mobs

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**The mob can spawn but the skull at the head are not showing
------Mobs------
Code:
rua:
  Mobtype: squid
  Display: 'Dinnerbone'
  Health: 1
  Disguise:
   Type: witherskeleton
  Skills:
   - potion{t=INVISIBILITY;d=2147483647;l=1} @self ~onSpawn
   - equipskull{skull=turtle_head} @self ~onSpawn 1
  Options:
    PreventRandomEquipment: true
    PreventOtherDrops: true
    Silent: true
    MovementSpeed: 0.1
------Item-------
Code:
turtle_head:
  Id: 397
  Data: 3
  Options:...
Skull are not showing at the mobs

Why my Mob heads skin in my server are not showing

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I'm using 1.8.8 server and MythicmobsV.4.0.1+LibDisguise
----------------------<Mobs file>------------------------------------------------
rua:
Mobtype: squid
Display: 'Dinnerbone'
Health: 1
Disguise:
Type: witherskeleton
Skills:
- potion{t=INVISIBILITY;d=2147483647;l=1} @self ~onSpawn
- equip{i=turtlehead:4} ~onSpawn
Options:
PreventRandomEquipment: true
PreventOtherDrops: true
Silent: true
MovementSpeed: 0.1
---------------------------<item...


Why my Mob heads skin in my server are not showing

Error with attributes

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Hello,

I have an error with my custom mythicmobs items. In game the attributes are displayed under the item's lore but are not applied.

Here is an example :
armor:
Id: 307
Display: '&armor'
Lore:
- '&6test armor'
Attributes:
Chest:
Armor: 20
KnockbackResistance: 60
Enchants:
PROTECTION_FIRE: 5


Then in game, in my inventory I can read :
When on body :
+20 armor
+60 knockback resistance

however I have only 3 plate pieces above my health bar instead of...

Error with attributes

Can i make the particles when holding the weapon?

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Can someone give me some example<code> how to make the particle when i holding that item :'(

Can someone help me to make my fox wake up?

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I don't know how to make my fox don't be like this , Can someone help me to fix this fox face?
Code:
fox:
  Mobtype: endermite
  Display: 'Dinnerbone'
  Health: 1
  Disguise:
   Type: witherskeleton
  Skills:
   - potion{t=INVISIBILITY;d=2147483647;l=1} @self ~onSpawn
   - equipskull{skull=fox_head} @self ~onSpawn 1
  Options:
    PreventRandomEquipment: true
    PreventOtherDrops: true
    Silent: true
    MovementSpeed: 0.1

How to limit the monster level cap in a world

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I would like to set up a random generation of the world, 1-30 Level mob, no more than 30Level, how can i set up?

RandomZombie1:
MobType: zombie1
Worlds: lda30
Chance: 1
Priority: 1
Action: replace
UseWorldScaling: true

Graveyards dosn`t load on 1.11.2

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I have purchased the Graveyards plugin on Spigot and it dosn`t load on my server. I don`t know why. No Errors nothing it just dosn`t appear something the console.....

Entitytype not working properly?

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Code:
Endermanpull:
  Conditions:
  - entitytype PLAYER
  Skills:
  - effect:particles{particle=portal;amount=200;hS=0.15;vS=0.15;speed=0.9;yOffset=1} @target
  - delay 50
  - forcepull @target
seems not to work as long as i use the Condition. If i remove the condition it works. T tried lowercase too, didnt help, anything im doing wrong here? thank you :)

Terrain Control Compatibility

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Please fill out the following information to ensure your bug report is resolved as quickly as possible. Incomplete or non-detailed reports, or errors caused by bad syntax, may be closed without explanation. Also, please surround any configurations in your post with code tags.

MC Server Type & Version:
git-Spigot-e6f93f4-ed60c01 (MC: 1.9.2) (Implementing API version 1.9.2-R0.1-SNAPSHOT)

MythicMobs Version / Build:
2.4.1
Here are my MM Files including all configs:...

Terrain Control Compatibility

I don't have enough money to pay "Artifacts add-on"

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Could someone help me? I have only 6 USD in my card, can someone contact to xikage to discount from 14.99 to 6 USD for me :(, I need it so much and this's my last money in card and yes ,I know this's so stupid hahaha :'(

Help Please

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Hey, when I do /mm or /mm mobs it says "An internal error occurred while attempting to perform this command" So... What do I do?

mmDenizenAddon

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BerndiVader submitted a new resource:

mmDenizenAddon - a Denizen addon 4 MythicMobs support

mmDenizenAddon

[Artifacts] Ammo system bug

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What version or build # are you using? (If this bug report is about an add-on, please prefix the thread with the add-on name i.e. [Artifacts])
Artifacts 0.1.6
MythicMobs 4.1.0 build #2091
What server jar are you using?

Spigot 1.11.2
Bug description:
Seems, there is a major problem with ammo system.
If artifact must consume ammo at ~onUse trigger (for main-hand artifacts), player can put artifact in offhand slot. And ammo will not be consumed.
Same for offhand...

[Artifacts] Ammo system bug

Skeleton King Sword/Crown aren't working - Help please!

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