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Terrain Control Compatibility

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Please fill out the following information to ensure your bug report is resolved as quickly as possible. Incomplete or non-detailed reports, or errors caused by bad syntax, may be closed without explanation. Also, please surround any configurations in your post with code tags.

MC Server Type & Version:
git-Spigot-e6f93f4-ed60c01 (MC: 1.9.2) (Implementing API version 1.9.2-R0.1-SNAPSHOT)

MythicMobs Version / Build:
2.4.1
Here are my MM Files including all configs:...

Terrain Control Compatibility

Task #579 warn SPAM in console, build 2105

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Hello i updated my version of MM to the last build (i was using 2089 and now i'm using 2105)

since the restart of the server i have this warn spamming the console, so i went back to version 2089

https://pastebin.com/XuR2xBaD

thanks for help

Task Exception When parsing mobs

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Hi, sometimes task generates an exception when parse mobs:
Code:
27.03 02:10:35 [Server] WARN [MythicMobs] Task #115690 for MythicMobs v4.0.1 generated an exception
27.03 02:10:35 [Server] INFO java.lang.NullPointerException
27.03 02:10:35 [Server] INFO at io.lumine.xikage.mythicmobs.skills.SkillString.parseMobVariables(SkillString.java:117) ~[?:?]
27.03 02:10:35 [Server] INFO at io.lumine.xikage.mythicmobs.skills.mechanics.CommandSkill.cast(CommandSkill.java:34)...

Task Exception When parsing mobs

Mob riding a cart

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Hello,
I'm developing a boss riding a cart, always running on a rail (a loop, ofc). The boss should be invincible and so the cart, still I don't know how to make the mob ride the cart properly. If I do a disguise (for example, of a chicken), the cart works as a chicken and.. well, it's useless.
Should I summon a cart with a onSpawn skill Y-1 according to the boss relative position or..?

Bug with the disguise add-on

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hello, I don't know if i am posting in the right category but i found a small bug with the disguise option, when i try to disguise a mob in player and give him a skin the skin doesn't show up until i put Player tag and if i put it the name tag will be the player's name not the mob's name i have set in the display tag, even if i put show name : true or false the problem is still the same

Api upgrade

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Now custom skills works using CustomSkillEvent. But why can't add api method MythicMob.addSkill(? extends MythicSkill(Some abstract skill class))?

Custom AI does not seem to want to work.

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I'm trying to create a guard that will kill monsters (mainly pigmen)

I thought this would be done by creating a zombie, disguising it as a player then using Custom AI to target monsters.

However it seems to totally ignore the Custom AI and just act like a regular zombie.

Here's the code:
Code:
Obelisk_guard:
  Type: Zombie
  Health: 25
  Display: Guard
  AIGoalSelectors:
  - 0 clear
  - 1 spiderattack
  - 2 randomstroll
  AITergetSelectors:
  - 0 clear
  - 1 monsters
  - 2 attacker...
Custom AI does not seem to want to work.

mmDenizenAddon

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BerndiVader submitted a new resource:

mmDenizenAddon - a Denizen addon 4 MythicMobs support

mmDenizenAddon

Bat mobs don't seem to respect many of the mob options / goal selectors

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Howdy!

I was trying to create a flying chicken mod (a bat disguised as a chicken), but it would seem that the bat mob type doesn't care about mob options such as NoAI and MovementSpeed, or AIGoalSelectors such as clear, instead flying around with normal speed regardless of any of the options.

The disguise option, however, does work.

Here's my mob so far:
Code:
WildBird:
  Type: BAT
  Display: 'Wild Bird*
  AIGoalSelectors:
  - 0 clear
  Options:
    MovementSpeed: 5.0...

Bat mobs don't seem to respect many of the mob options / goal selectors

[PREMIUM] Yogg-Saron

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T0xic submitted a new resource:

Yogg-Saron - Nostalgic boss from World of Warcraft.

[PREMIUM] Yogg-Saron

[1.11.2][spigot][error]

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Hey guys i can't get into any cmd help or somethink like that. i have newest MythicMob + mythiclib installed on serwer.
But on Console i keep getting this error \/ What can be a problem? I was trying some stuff like reloads/restarts/reinstalls other plugins but nothing change. Sorry for my englisherino (its pasha london school)
Code:
[22:21:56 ERROR]: Could not load 'plugins/MythicMobs.jar' in folder 'plugins'
org.bukkit.plugin.InvalidPluginException:...

[1.11.2][spigot][error]

My RandomSpawns don't spawn anything :/

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Hello,

I'm new to mythicmobs and i can't get my randomspawns to work. I just wanted to test them in a small area with a simple mob. I need some help to find the issue :/

Here is the config files :

ExampleMobs.yml

Code:
test1:
  Type: SHEEP
  Display: 'testsheep'
  Health: 10
  Damage: 2
RandomSpawns.yml

Code:
RandomSkeletonKing:
  MobType: test1
  Worlds: Melie
  Chance: 1
  Priority: 100
  Action: add
  Conditions:
  - inregion testregion1


This is my config.yml...

My RandomSpawns don't spawn anything :/

Using custom models?

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Hi!

Is there currently any way to make a mob use a custom model from a resouce pack? Thanks!

endovex

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endovex Will be allowed to rest while you are working the other muscle. You can increase the intensity of your workout to make up for spending less time in the gym. Remember that you need lots of extra calories to build muscles. All types of calculators are available online that can assist you in figuring out how many calories you need based on how much muscle you are hoping to gain. Try using one of the many calculators that you...

endovex

How to detect if you are looking at a mob?

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Hello everyone, I am back with another question.

I was wondering if it's possible for a mob to detect if you're looking at it or not.

Hopefully it's possible, thanks :)

WorldGuard Flags in RandomSpawners

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Hi! As some of you might already noticed, since at one of the latest snaphots, the randomspawners now use the new conditionsystem aswell.

As i know there are alot ppl having issues with the worldguard flags and randomspawners

https://github.com/BerndiVader/mmWorldGuardMobSpawning

You can use the condition in randomspawners, for the syntax look at the git readme. I will add factions towny griefprevention and that stuff soon.

mmSkriptAddon

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BerndiVader submitted a new resource:

mmSkriptAddon - a Skript addon 4 MythicMobs support

mmSkriptAddon

Need Help: Changing vanilla BABY PIG ZOMBIE

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Hello. Im have been trying to change vanilla baby pig zombies for week and still cant figure out how to do it. I have tried to use BABY_PIG_ZOMBIE type like in a doke about mob types, but nah, still not works. If someone can help me, please, write bellow the answer. Im using the latest MM version and 1.9.4 Spigot. (Sorry if its a stupid request, Im new to this plugin)

Next Update ?

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I was just wondering when will you guys release a new version of mythic mobs cause I cant really code any mob for my RPG server cause they will be missing there drops when will you release a new update ?

How to use custom heads on a mob?

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