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mmDenizenAddon

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BerndiVader submitted a new resource:

mmDenizenAddon - a Denizen addon 4 MythicMobs support

mmDenizenAddon

Players skill

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Hello ! I know it is possible to create spelle for mobs / boss that you make for MythicMobs but is it possible to make spell for player ? Like on a weapon when we right click it do a spell ?

How to Configurate META Drops?

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Hello Guys,
i want that a mhytic Mob dropps something like Rose Red. But How
can Mobs drop dye because the id needs a META id :/

Problem creating a Spawner using the API

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I have been trying to create a spawner using the MythicMobs api. However when I try my plugin fails to start and I get a error saying "java.lang.IllegalArgumentException: Plugin already initialized!"

So I think I know what I'm doing wrong, trying to start another instance of MythicMobs. But I am not sure how else to create a spawner.

Here's the code causing the problem

Code:
SpawnerManager sm = new SpawnerManager(new MythicMobs());
//remove the block
SpawnerBlock.setType(Material.AIR);...
Problem creating a Spawner using the API

Auto Ignition Type of Creeper

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Hey all
so I was wondering if there was a way to play like a sound when a creeper has a fuse tick.. like each fuse tick it will play a BLOCK_NOTE_PLING to tell you and/or a actionbar counting down from 10 ticks?

and is it possible to have a creeper give potion effects on explosion to the targets nearby? i haven't seen anything about that in the skills list..

and finally is it possible to change the mob eggs/name/lore per mob made?? i never saw a tutorial on that

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http://www.mysupplementsera.com/skin-royale-serum/

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Drops items from others plugins !

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Hello !

Is there a way to make mythicsmobs drop items from plugins like "RPGItems" or "Moreitems" or "Attributes recoded". (I don't want itemlorestat).

And if we can't, i have another question : I have a developper on my server wich can create plugins. Is there a way for him to develop an sort of addon for mythicmob to drop items from custom plugins ?

If he want to create a plugin like Itemlorestats, he can include a way to make items drop by mythicmobs (using an api or something) ?

Thx...

Drops items from others plugins !

LET'S SHARE OUR MOB

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Hello,
It's really interesting to customize our Mob. Well, I'm a newbie.
Many skill of my mob are broken and didn't work.
Let's sharing, I want to learn more about Mob. My Idea is full, but can't make my idea become real.
Such as :
Musashi
skill: teleport to target, smash, bleed target, loot target.
Rune Golem
skill: prison, smash, teleport the target to mob, then smash, then lightning.

And more else.

Through mob examples shared, I believe we can learn faster.

Enderdragon fix please?

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Not sure if its a bug but enderdragon will just run away from players.

Rickyling said its probably fixable? I tried editing its AIgoals and AItarget selectors.

Server version 1.11
MythicMobs 2.6.0 not sure what build lol.

onblock [material_type] is not working

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Code:
  Conditions: []
  - onblock GRASS
What is wrong ?? I edit my spawner but not working ;/

Bug with missile skill

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Hi all, i have this bug in log.yml :

Code:
java.util.ConcurrentModificationException
    at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901)
    at java.util.ArrayList$Itr.next(ArrayList.java:851)
    at org.bukkit.craftbukkit.v1_8_R3.CraftWorld.getLivingEntities(CraftWorld.java:667)
    at io.lumine.xikage.MythicLib.Adapters.Bukkit.BukkitWorld.getLivingEntities(BukkitWorld.java:52)
    at...
Bug with missile skill

World Scaling?

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Is there a way to set max level while using world scaling? I like that naturally spawning different levels without me having to set each mobs level, but just found a level 2336 mob that would have no problems one shotting me lol.

[Tutorial] Hostile Passive Mobs

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Alright. Let's just spill the code and see if you can understand it.

Mob.yml:
Code:
BadPiggy:
  Mobtype: pig
  AITargetSelectors:
  - 0 clear
  - 1 players
  AIGoalSelectors:
  - 0 clear
  - 1 randomstroll
  - 2 meleeattack
  Skills:
  - skill{s=SketchyAttack} @target ~onTimer:20
Skills.yml:
Code:
SketchyAttack:
  Conditions:
  - targetwithin 2
  Skills:
  - damage{a=4}
Got that? No? Oh fine i'll explain.

First clear the original vanilla pig's AISelectors. Both goal and...

[Tutorial] Hostile Passive Mobs

Enchant a snowball?

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Hey i was thinking could i make an enchanted snowball and give it to my ice wizard, would it work?

"All" slot not working

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This should give a 10 heart boost in any inventory slot (or at least in the main or off hand), right? Absolutely nothing happens. I've even tried with equipable items and the All slot is a no-go. What's going on with this function?

Code:
HeartStone:
  Id: 331
  Data: 0
  Display: '&cHeart Stone'
  Lore:
  - '&6Boosts maximum health'
  Attributes:
    All:
      Health: 20

http://healthforeverplus.com/chantel-st-claire/

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incombat condition not work?

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I tried this code:

Code:
  Skills:
  - skill{s=test1} @self ~onTimer:20
  - skill{s=test2} @self ~onTimer:20

test1:
  Conditions:
  - incombat true
  Skills:
  - ignite{t=10}

test2:
  LegacyConditions:
  - incombat true
  Skills:
  - ignite{t=10}
test1 skill doesn't work at all.
test2 skill works well.

I assume that new condition of incombat have something wrong.
or If I mistook something, please tell me that. thanks.

Guardian Hit Damage?

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Hello I'm making fish and putting Guardian for the mob type disguised with heads on but when you punch the guardian u get damaged its the default ai for the guardian I'm guessing so I put 0 clear on aigoals and selectors but it still does that pls help.

Thanks for your time reading this thread

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