I'm wondering if it's possible to include spawners saving into worldname.yml, instead of spawnername.yml. This makes it easier to clone worlds for higher level worlds.
The yamls are already saved in a format that would support having multiple spawners in a single file, but as it stands deleting a spawner deletes the files. How difficult would it be to recode the saving part to save as worldname.yml, with each yaml block being a spawner?
The yamls are already saved in a format that would support having multiple spawners in a single file, but as it stands deleting a spawner deletes the files. How difficult would it be to recode the saving part to save as worldname.yml, with each yaml block being a spawner?