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Make spawners load into worlds, not individual yamls.

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I'm wondering if it's possible to include spawners saving into worldname.yml, instead of spawnername.yml. This makes it easier to clone worlds for higher level worlds.

The yamls are already saved in a format that would support having multiple spawners in a single file, but as it stands deleting a spawner deletes the files. How difficult would it be to recode the saving part to save as worldname.yml, with each yaml block being a spawner?

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