Bug with "Equipment" skill
Hello. Im having a trouble with making a skill for vanilla zombies. This option should give WOODEN_SHOVEL and WOODEN_SWORD to zombies on spawn with 9% & 6% chance and, but its not working: Code:...
View Articlebug with item drops
so i have created a custom item gave it a lore and gave it a custom name and ench and now i am trying to make a mob drop it i write Drops: - Coin 1-10 1 but the mob only drops one every single time any...
View Article[ARTIFACTS] skills
this wont work for me IceBolt: Skills: - projectile{onTick=IceBolt-Tick;onHit=IceBolt-Hit;v=8;i=1;hR=1;vR=1} IceBolt-Tick: Skills: - effectarticles{p=snowballpoof;amount=20;speed=0;hS=0.2;vS=0.2}...
View ArticleSkeleton King Issues - Items not dropping on death & console error
I tried to spawn 20 skeleton king eggs because the skeleton king hasn't been dropping items on death which is the first issue. Then it spammed this error in console: https://pastebin.com/QwJdMUVR So 2...
View ArticleDetect Item held by Player
I'd like to create guards that remove players who are carrying weapons. Is it possible to have mobs detect swords/axes in a players hand and attack if they are holding those items?
View ArticleBoss Drop
I want my custom mobs to give drops to all players on the said area, is it possible? How do I do that?
View ArticleCoding or Advanced Configuration?
This might sound a little dumb and this only applies to this plugin. My friend who helps me likes to call what we do with this plugin "Coding" but I feel it is more of "Advanced Configurating". So, Is...
View ArticleSkill Damage bypassed armour
I have a skill that does a damage value, but it completely ignores armour no matter what. This does the same damage to a player if they have 100 armour, or 1 armour: -...
View ArticleArrow deflection
hi i was wondering if there is a way to make a mob deflection the arrow i am using the damage modifier but the arrow still reach`s the mob what i want is a way for the arrow to go for the mob but get...
View Article[Tutorial] Hostile Passive Mobs
Alright. Let's just spill the code and see if you can understand it. Mob.yml: Code: BadPiggy: Mobtype: pig AITargetSelectors: - 0 clear - 1 players AIGoalSelectors: - 0 clear - 1 randomstroll - 2...
View ArticleDisable Default MC Drops?
Does anyone know if it's possible to disable default Minecraft drops? ex: killing chicken drops raw chicken and feathers & killing a pig drops raw porkchops.
View ArticleMythicCreator Alpha Edition
Jocke155 submitted a new resource: MythicCreator Alpha Edition - Windows GUI for MythicMobs creation MythicCreator is a program for Windows where you can create and edit bosses in a GUI. It will make...
View Articlehttp://www.supplementoffers.org/vxl-male-enhancement/
Is it true that you are searching for an approach to upgrade your sexual coexistence? Is your execution not what you need it to be? Do you experience serious difficulties 'In the state of mind'...
View ArticleUpdate the Docs
Hey Guys, im a bit unhappy about the missing parts in the docs, so i tried to collect everything i know is missing. Pls consider updating these pages: Mobs Mob Types: DONKEY ENDER_CRYSTAL FALLING_BLOCK...
View ArticleSummon via Command Block
So im trying to work with both Mythic mobs and Terrain Control to make a fully custom world. My concept was to have special structures auto generate with the mobs already in them. It seems the only way...
View ArticlePossible bug? Sprayed items can be obtained using hoppers
Proof: Lmao my players are currently crouching for hours farming glowstone like this ( ͡° ͜ʖ ͡°)
View Article[Artifacts] The trigger that should trigger the action when you kill a mob...
I would like to give me a potion effect when i kill a mob using a sword. On the mythicmobs manual it says: onDeath - When the mob dies http://mythicmobs.net/manual/doku.php/artifacts/triggers But it...
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