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BlockMask effect: new option

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Hi all, i have a suggestion for a new option into the Blockmask effect :D

In the effect, you have the option "noair true/false", that can convert or no the air in the effect.

BUT! some skills need to convert only the air, and not the ground, that's why i answer to you, can you add something like that in the options to configure? : OnlyAir: true/false

Because many of my skills are using this effect, and many many times i have a...

BlockMask effect: new option

How to make a mob cast a skill when the passenger takes off its saddle?

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I want a mob to kill itself and take a saddle from the passenger whenever they access the horse's inventory and take off the saddle. I tried using the "holding" condition, but it didn't work. Any suggestions?

On Damaged trigger not working properly?

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I want to make a mob die and give an item when it gets damaged, but it does not seem to work. Any suggestions?

Mob file:

- skill{s=RegularMountHit} ~onDamaged


Skill File:

RegularMountHit:
Skills:
- command{c="mm items give <target.name> RegularMountSaddle"} @Owner
- effect:smoke @Self
- remove @Self


P.S. Yes, I correctly set the owner of the mob when it is spawned.

How to write about particle vortex?

onDamaged trigger not going off when taking fall damage/cacti?

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I am making a mob that casts a skill whenever it takes damage. Punching it works, but taking fall damage or hitting cacti does not do anything. Any suggestions?

Spawners always spawn mob twice even with cooldown?

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I've implimented spawners with cooldowns set at 5 minutes, maxmobs set to one. But every time the first mob dies, a second instantly appears. If it's worth noting, I have despawn set to false. Any advice would be greatly appreciated, thanks in advance

noise msg spamming on my console...

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as title... and look this https://paste.ubuntu.com/25161105/
when this mob spawned this msg will spam again.
and here's my mob file, I've tried "skeleton_horse", "SKELETON_HORSE", but still not works
and the mob spawn as normal

Code:
KKK:
  Type: Skeleton
  Health: 80
  Armor: 20
  Damage: 2
  Drops:
  - SKarrow 1 0.4
  Skills:
  - mount{type=SKhorse} @Self ~onSpawn
  Options:
    NoDamageTicks: 1
    KnockbackResistance: 2
    AlwaysShowName: true
    AttackSpeed: 0.6...
noise msg spamming on my console...

MythicMobs v4.2.0 Released

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Hi everyone,

We have released MythicMobs v4.2.0 this morning. You can get it off of BukkitDev once it is approved shortly here:
https://dev.bukkit.org/projects/mythicmobs/files/2455340

This includes 1.12 support, a couple new things, and a whole lot of bug fixes. It should also improve Artifacts support for those of you using it. Check the changelog for more info.

Please report all bugs in the bug report forum, and have a good day! :)

[PREMIUM] Artifacts - Mythic Items! [Early Access][25% OFF]

[BUG] money and mcmmo exp drops are identical

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I'm currently having an issue on my server with drops. In my config I have defined these drops:
Code:
  Drops:
  - ThealBooks
  - mcmmo-exp 10-100 1
  - exp 30-200 1
  - money 100-500 1
However when I kill the boss, the player receives the same amount of mcmmo-exp as they do money View attachment 289 View attachment 290

I'm also getting this error in the console after killing Theal
Code:
24.07 16:06:39 [Server] WARN at java.lang.Thread.run(Thread.java:745)
24.07 16:06:39...
[BUG] money and mcmmo exp drops are identical

Creating a Spawner with a Vanilla Mob

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The documentation states you can do this with /mm m spawner create, but trying a vanilla mob name like spider or any variant of an actual name just states "You must enter a valid Mythic Mob. That one was not found!".

Is this actually possible? Is the documentation out of date?

Task #82 for MythicMobs v4.2.0-SNAPSHOT generated an exception

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Hi! Using the latest dev build (b#2164), I seem to be getting nasty error spam leading to crash from out of memory after reloading MM - not sure exactly what's causing it but it might be something with my random spawns config maybe?


[Server thread/WARN]: [MythicMobs] Task #82 for MythicMobs v4.2.0-SNAPSHOT generated an exception
java.lang.NullPointerException: null
at io.lumine.xikage.mythicmobs.skills.conditions.all.BiomeCondition.check(BiomeCondition.java:35) ~[?:?]
at...

Task #82 for MythicMobs v4.2.0-SNAPSHOT generated an exception

Miniature Pets Hook error ( mythicmobs 4.2 | spigot 1.11.2 )

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if mob get effect wither will be this
[​IMG]

http://www.cluesforhealth.com/natures-trim-garcinia/

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Natures Trim Garcinia : - In any case, you can utilize natures trim Garcinia unquestionably as it is demonstrate shape its innocence that it is a characteristic item. The most essential fixing present in it is Garcinia cambogia. It is a fixing that is being utilized as a part of many weight reduction items and the vast majority of the organizations are simply asserting to contain the unadulterated type of this fixing in...

http://www.cluesforhealth.com/natures-trim-garcinia/

Longlasting issue with mobs death

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I'm not sure if anyone has dealt with this issue before but for the longest time when I kill mobs using Heroes skills from the plugin @Kainzo developed, they do this weird thing where they don't fully die.

When creating/testing my mobs, I set them to 1 HP for easy killing purposes so I'm not sure if this has anything to do with it...

When this happens, I use Denizen to report the mob's HP. Upon spawning, <entity.health> returns 1.0 and when they are in this weird red...

Longlasting issue with mobs death

Task #82 for MythicMobs v4.2.0-SNAPSHOT generated an exception

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Hi! Using the latest 4.2 release, I seem to be getting nasty error spam leading to crash from out of memory after reloading MM - not sure exactly what's causing it but it might be something with my random spawns config maybe?

[/spoiler]
[Server thread/WARN]: [MythicMobs] Task #82 for MythicMobs v4.2.0-SNAPSHOT generated an exception
java.lang.NullPointerException: null
at io.lumine.xikage.mythicmobs.skills.conditions.all.BiomeCondition.check(BiomeCondition.java:35) ~[?:?]
at...

Task #82 for MythicMobs v4.2.0-SNAPSHOT generated an exception

Changelog post Error

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I believe someone made a mistake just pointing this out.

NEW: SummonPassenger
Summons a mob riding the casting mob. Will boot a rider off if the mob already has a passenger.

  1. consumeHeldItem{amount=1} @trigger

Api Manual Request

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I need the api manual because my dev is making a plugin compatiable to mythic mobs

Raed more @>http://www.cluesforhealth.com/testo-xtreme-xl/

Help With Armor Breaking?

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Does anyone happen to know how to keep a bosses's armor from breaking? I have a mob named Kor, Kor is invisible but wears black dyed leather armor. During the fight as I hit him his armor breaks. I wanted to add Unbreakable but I wasn't sure.
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