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Task #1237 Equipment error

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Hello!
When i spawn (or see a mob spawning) from mythic mobs,
it doesn't equip any of the armor pieces that it normally has..
(minecraft 1.12)

I am just going to copy the error from my console,
if you need anything, tell me and i post it :)

Code:
25.07 11:31:23 [Server] INFO at java.lang.Thread.run(Thread.java:748) [?:1.8.0_131]
25.07 11:31:23 [Server] INFO at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:576) [spigot-os7.jar:git-Spigot-ede465d-bb4ae3b]
25.07...
Task #1237 Equipment error

Mob Eggs Not Working + Some skills not working...

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When I try to spawn a mob egg, I get this error in the console and the mob doesn't spawn.
Code:
25.07 15:50:23 [Server] ERROR Could not pass event PlayerInteractEvent to MythicMobs v4.2.0-SNAPSHOT
25.07 15:50:23 [Server] INFO org.bukkit.event.EventException
25.07 15:50:23 [Server] INFO at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:310) ~[spigot-1.8.8.jar:git-Spigot-e4d4710-e1ebe52]
25.07 15:50:23 [Server] INFO at...
Mob Eggs Not Working + Some skills not working...

http://www.supplement4choice.com/testo-rampage/

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Testo Rampage :- They need vitality and stamina level to survive hard trainings. A large portion of times the body need appropriate sustenances required for pumping up the bulk. Not just this, in the wake of intersection the age of 30, testosterone hormone begins to decrease in men which is critical for general improvement of the body.Low testosterone level offers ascend to various issues like feeble muscles, expanded muscle...

http://www.supplement4choice.com/testo-rampage/

Random spawns dont work more?

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After updating to 4.2.0 (1.12) i cant get the random mob spawn to work anymore.

anything changed, that requires me to make changes to configs?

Raed more @>http://www.supplement4choice.com/alpha-rampage/

How does this work?

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So if I create a mob, how can I get it to the resources?

Armor Stands don't despawn anymore

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We had this mob made with the floating heads tutorial we found here somewhere. Worked like a charm, but then, puff, armor stands stopped despawning. We spawn the armor stand in order to make the mob name visible (since setting the mob invisible doesn't allow us to show the name)

Code:
Beholder:
  Type: ARMOR_STAND
  Display: '&6[Lv6]Beholder'
  Options:
    Invisible: true
    AlwaysShowName: true
    Despawn: true
    HasGravity: false
    Marker: true
    Small: true
  Skills:
  -...
Armor Stands don't despawn anymore

Spam error console PlayerInteractEvent // MM 4.2 // Spigot 1.8.8

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All is in the title ^^ the updtae 4.2.0 spam many error messages when a player right-click with items or block in hand, each times.

The plugin works, but the spam is really hard :/ look by yourself:

Code:
[11:36:33] [ERROR] Could not pass event PlayerInteractEvent to MythicMobs v4.2.0-SNAPSHOT
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:310) ~[minecraft_server.jar:git-Spigot-e4d4710-e1ebe52]
at...
Spam error console PlayerInteractEvent // MM 4.2 // Spigot 1.8.8

Mob isn't dropping what i put under drops

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Hey guys so i have a probleme with my drops this is my config:
Demon:
Type: SKELETON
Health: 250
Damage: 5
Display: '&4&lDemon &1&l[&6&lBoss&1]'
BossBar:
Enabled: true
Title: '&4&lDemon &1&l[&6&lBoss&1]'
Range: 20
Color: RED
style: SOLID
options:
Desopawn: true
FollowRange: 20
KnockbackResistance: 1
MaxCombatDistance: 10
Movementspeed: 0
PreventOtherDrops: true
ShowHealth: true
Silent: true
AlwaysShowName:...

Mob isn't dropping what i put under drops

Crimson forest - bosses

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These 3 mobs come from server Hedaron. To be more specific, from a dungeon called "Crimson forest".
I'll list all of their mechanics here, so you know what to expect from them:

Vixius:
[​IMG]
Mechanics:
- Poison wave:
Vixius corrupts the ground. You have to get on higher ground in 5 seconds or you'll be poisoned for a very long time. (can be lethal)
- Weakening Darkness:
After 5 seconds of casting, if Vixius can...

Crimson forest - bosses

Mob doesn't attack (ignores second AI goal)

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Hi. I want to create a mob (guardian) which will randomly swim around and melee attack players if they come too close. I'm using movetowardstarget AI goal selector (I dont know why, but movetowardstarget causes the mob to swim randomly around :p ) and meleeattack goal selector. However the problem is, that the mob ignores the second goal selector. If I put movetowardstarget in first position and meleeattack in second, mob randomly swims but doesn't attack. If i put meleeattack first and...

Mob doesn't attack (ignores second AI goal)

Console error

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Unknown target reason, please report on the issue tracker
java.lang.Exception
at net.minecraft.server.v1_11_R1.EntityInsentient.setGoalTarget(EntityInsentient.java:136) [spigot-1.11.2.jar:git-Spigot-a3f6ea5-a2af8f0]
at net.minecraft.server.v1_11_R1.EntityInsentient.setGoalTarget(EntityInsentient.java:126) [spigot-1.11.2.jar:git-Spigot-a3f6ea5-a2af8f0]
at io.lumine.xikage.mythicmobs.volatilecode.VolatileCodeEnabled_v1_11_R1.setTarget(VolatileCodeEnabled_v1_11_R1.java:480)...

Console error

There may be another bug, a delay between attacks?

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In 4.2.0 there is a strange delay when hitting a mob, it seems that you have to wait a while to be able to hit it again, all mobs are really difficult to kill now.

I guess I will have to go back to v4.1.0 while fixing this bug.

MythicCreator Alpha Edition

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Jocke155 submitted a new resource:

MythicCreator Alpha Edition - Windows GUI for MythicMobs creation

MythicCreator Alpha Edition

How do I get a mob to shoot a projectile spell where it's looking?


Random Spawns Add function doesn't work until a manual /mm restart

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What version or build # are you using? (If this bug report is about an add-on, please prefix the thread with the add-on name i.e. [Artifacts])
MythicMobs 4.2.0

What server jar are you using?

Spigot 1.12

Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later sections. Write a whole paragraph if needed, help us bug testers replicate your issue!

Ever since updating spigot to 1.12, our Random Spawns add...

Random Spawns Add function doesn't work until a manual /mm restart

http://www.health2facts.com/povella-moisturizer/

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Povella Moisturizer :- Despite the fact that it is not an enchantment arrangement that is ensured to work for everybody, the vast majority will have the capacity to get brings about only three to a month, accordingly making it a successful formula.The proteins inside the serum work to rehydrate one's skin, which positively affects decreasing the presence of dark circles under one's eyes, and can renew the client's epidermis...

http://www.health2facts.com/povella-moisturizer/

MythicMobs EntityDeathEvent

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Hey,
First of all, apologies if this is in the wrong section of the forums.
I was just wondering if there's an event for when a MythicsMob dies? And if so, if I can use that to run certain code based on which MythicMob it is that died? Just trying to hook it into a plugin of mine :))

Thanks in advanced

http://www.health2facts.com/junivive-cream-uk/

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Junivive Cream :- Not in the slightest degree like some other cream open in the market, Junivive Cream doesn't contain any dangerous blend or made material which makes it alright for women all around the globe. It includes each customary settling which restricts any sort of manifestations. Some of fixings are recorded underneath:Honeysuckle oil: It's for the most part used as a piece of antagonistic to developing cream for...

http://www.health2facts.com/junivive-cream-uk/

Problem with Skill files

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Hello, it's me again :D, today i have a problem, for my own server i want to create a boss who spawn at least all 3 minutes but i have test a thing that create a skill file like that :

Code:
SpawnEcuyer:
  Skills:
  - message{m="Un <mob.name>&f à été tué par &6<trigger.name>"}
  - delay 600
  - summon{type=EcuyerSombre;amount=1;radius=1}

and in the mob file :

Code:
EcuyerSombre:
  Type: skeleton
  Display: '&9Ecuyer sombre'...

Problem with Skill files
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