And the vacations established there. The opportunity of schooling on Sundays and vacations, something that until currently changed into no longer possible due to the policy of the gyms, allowed the bodybuilder an absolute freedom to establish the frequency of education that he considered most appropriate to their wishes. Routine of Vedda Blood Sugar days and considered one of rest group
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Vedda Blood Sugar
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Droptable just drop first item
My droptable onlt drop the item on the top, suggestions?
Droptable just drop first item
Code:
commonone: MinItems: 1 MaxItems: 2 Drops: - efficientwoodenshovel - efficientwoodenpickaxe - efficientwoodenaxe - fastwoodenshovel - fastwoodenpickaxe - fastwoodenaxe - silkywoodenshovel - silkywoodenpickaxe - silkywoodenaxe - precisewoodenshovel - precisewoodenpickaxe - precisewoodenaxe - greedywoodenshovel - greedywoodenpickaxe - greedywoodenaxe - possessivewoodenshovel -...
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help with @RLNTE
Trying to make lightning come at random places around the mob. it works perfectly if i change to @self, anyone tell me what i do wrong? ![Stick Out Tongue :p :p]()
Skills:
- lightning{d=2} @RLNTE{a=20;r=20;s=2} ~onTimer:100

Skills:
- lightning{d=2} @RLNTE{a=20;r=20;s=2} ~onTimer:100
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Mythicmobs error at start
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Elemental Mobs Pack
TheSilentRebel submitted a new resource:
Elemental Mobs Pack - Mobs with fire, frost, and darkness attacks
Elemental Mobs Pack
Elemental Mobs Pack - Mobs with fire, frost, and darkness attacks
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Random spawn
Hi i have a problem with random spawn
SuperCreeper:
Action: ADD
Type: SuperCreeper
Chance: 0.1
Priority: 2
Worlds: world1,world2
ghost:
Action: ADD
Type: ghost
Chance: 0.5
Priority: 1
Worlds: world2
These are in my Examplerandomspawn.yml
It seem not working, Im using lastest version in bukkit
My server it's 1.11.2
The spawner still working fine but only the randomspawn it's not working
please help
SuperCreeper:
Action: ADD
Type: SuperCreeper
Chance: 0.1
Priority: 2
Worlds: world1,world2
ghost:
Action: ADD
Type: ghost
Chance: 0.5
Priority: 1
Worlds: world2
These are in my Examplerandomspawn.yml
It seem not working, Im using lastest version in bukkit
My server it's 1.11.2
The spawner still working fine but only the randomspawn it's not working
please help
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quicksupplementfact.com/nitridex/
Their vanity. We inspire our athletes to excel in all circumstances, implementing interest and backbone of their practices, which allows them to recognize that difficult paintings and area produce thrilling effects. The essential goal of the membership is to contribute to the overall boom of college students by means of giving them the possibility to participate within the Cheerleader recreation through high-quality
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supplementssafe.com/nitridex-male-enhancement/
Nitridex Male Enhancement
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teleportto dont work :(
Hey guys , i want that my mob teleport me and the attacking group to another location .... but hes teleporting me under the Map
(( pls help me

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supplement4help.com/nitridex/
By day greeting with pals, a lot of whom come here, for your gymnasium, to get in shape. "Its miles true that we take more care on every occasion, that we give extra significance to our non-public issue," says David, who recalls a lesson that his grandfather instructed him: "put money into you." "And it's genuine. Making an investment in ourselves is the only factor that doesn't disappoint us. If we paintings,
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Some time velocity skill not work in minecraft 1.8
How to make mob that resistant knockback enchant with out velocity skill ?
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How to make? Drop money for all players ,who hit the boss?
How to make? Drop money for all players ,who hit the boss?
I created the boss. But I want the boss to drop money for all who hit
How to do it?
I created the boss. But I want the boss to drop money for all who hit
How to do it?
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@Nearest Mob targeter? Any way to target the nearest mob?
Is there a targets, ether official or through a 3rd party plugin, which allows a MythicMob to target the nearest hostile entity?
For example, I have a friendly sentry mob and I want it to fire projectiles at the nearest entity.
Sure I can just have it use its normal built in AI, but I've noticed that for some reason mobs tend to be oblivous to entities that are a few blocks below them, even when setting the follow range to extreme ranges like 50. I was thinking that id there was a...
@Nearest Mob targeter? Any way to target the nearest mob?
For example, I have a friendly sentry mob and I want it to fire projectiles at the nearest entity.
Sure I can just have it use its normal built in AI, but I've noticed that for some reason mobs tend to be oblivous to entities that are a few blocks below them, even when setting the follow range to extreme ranges like 50. I was thinking that id there was a...
@Nearest Mob targeter? Any way to target the nearest mob?
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Trouble with battle pet
I don't know how to make battle pet angry for ownerattacker and ownertarget. Pet just going to me.
Configuration:
ЗомбиСМ:
Type: Zombie
Health: 100
Attack: 10
Display: '&6&l★ &aЗомби с мечом'
Equipment:
- iron_sword:0
AIGoalSelectors:
- 1 meleeattack
- 2 gotoowner
AITargetSelectors:
- 0 clear
- 1 ownerattacker
- 2 ownertarget
- 3 attacker
LevelModifiers:
- health 2
- attack 0.2
Options:
AlwaysShowName: true
ShowHealth: true
PreventRenaming:...
Trouble with battle pet
Configuration:
ЗомбиСМ:
Type: Zombie
Health: 100
Attack: 10
Display: '&6&l★ &aЗомби с мечом'
Equipment:
- iron_sword:0
AIGoalSelectors:
- 1 meleeattack
- 2 gotoowner
AITargetSelectors:
- 0 clear
- 1 ownerattacker
- 2 ownertarget
- 3 attacker
LevelModifiers:
- health 2
- attack 0.2
Options:
AlwaysShowName: true
ShowHealth: true
PreventRenaming:...
Trouble with battle pet
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Skill Variables not working ...?
<mob.name> can not be used with the disguise skill.
![[IMG]]()
thanks.
![[IMG]](http://i.imgur.com/ZretuWd.png)
Code:
testmob: Mobtype: vindicator Display: '&atest' Health: 20 Damage: 5 Disguise: Type: player Skin: 'notch' Player: '&atest' Skills: - skill{s=notchskin} @self ~onSpawn
Code:
notchskin: Skills: - disguise{type=player;player=&7<mob.name>;skin=Notch}
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Resourcespack with mythicmob
my test mob
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Strange randomspawn problem
Mythicmob continue to spam this error in console,does someone know how to fix this?
http://prntscr.com/iozbxz
http://prntscr.com/iozbrv
http://prntscr.com/iozbxz
http://prntscr.com/iozbrv
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[PREMIUM] Shaldorn Keep
T0xic submitted a new resource:
Shaldorn Keep - This keep holds a lot of dark power inside of it..
[PREMIUM] Shaldorn Keep
Shaldorn Keep - This keep holds a lot of dark power inside of it..
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skill help
code:
setOwner:
Conditions:
- stance untamed
- I need a condition here that checks the players mcmmo level
Skills:
- setowner @trigger
- setstance{stance=tamed} @self
I need help making this tameable mob I want the player to only be able to tame it if there mcmmo taming level is above 30 and will attack all players if they do not wish to tame it
also if there are any errors I would like to know
setOwner:
Conditions:
- stance untamed
- I need a condition here that checks the players mcmmo level
Skills:
- setowner @trigger
- setstance{stance=tamed} @self
I need help making this tameable mob I want the player to only be able to tame it if there mcmmo taming level is above 30 and will attack all players if they do not wish to tame it
also if there are any errors I would like to know
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Science Based Green Detox
Science Based Green Detox
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