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On death run command not working

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- command{c="crate key <target.name> Nightmare 1"} @PlayersInRadius{r=20} ~onDeath 1

For some reason, this is not working. When the mob dies, the console output that CratePlus could not find the player "<target.name>"

supplementlab.org/mega-boost-perform-xl/

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Who gets equipped, throws him into the water and when he comes out, he has lots of gold medals hanging around his neck. It’s so easy for him, right? I bet you're wondering that it is not smooth at all, and that it calls for a lot of practice and planning to be similar to the maximum stunning Olympic athlete of all time. Right here we're going to gift you the strategies of training of an international sport

[PREMIUM] [Mob] Bandit - Incremental and Static mugging.

Bug: Enable MythicMobs with Holograms

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Enter a brief description of what is broken Enable MythicMobs with Holograms

What version of Minecraft are you using? 1.12

What server jar are you using? Spigot

What is this a bug report for? MythicMobs

What version of the plugin are you using? 4.3.2

Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later sections. Write a whole paragraph if needed, help us bug testers...

Bug: Enable MythicMobs with Holograms

Adding a Temporary Permission While Fighting a Mob?

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I finally figured out how to disable gaining mcmmo exp while fighting custom mobs so they can't farm exp against bosses! The issue is that I need to add a permission while the player is fighting the mob, then removing it when they're done fighting (so after a period of time of no combat I guess?). Is this possible? If so, how?

I know I could do:
Code:
  Skills:
  - command{c="lp user <trigger.name> permission set mcmmo.perks.xp.customboost"} ~onCombat
  - command{c="lp user <trigger.name>...
Adding a Temporary Permission While Fighting a Mob?

[ARTIFACTS] Single-Use Tomes/Items

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So I've been trying to find a way to make items disappear upon a single use and I FINALLY figured it out :) and I thought I'd share this knowledge with anyone else!

Basically, you can use this for literally ANYTHING! Exp, potion effects, money, etc. This does in fact require artifacts to work though. Here's what I have and I'll break it down.

HealingBook:
Id: 340
Display: 'Book of Healing'
Skills:
- potion{type=REGENERATION;duration=200;level=2} @Self ~onUse
-...

[ARTIFACTS] Single-Use Tomes/Items

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Bug: Quests addon for kill Error

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Enter a brief description of what is broken Quests addon for kill Error

What version of Minecraft are you using? 1.12

What server jar are you using? Spigot

What is this a bug report for? MythicMobs

What version of the plugin are you using? 4.3.2

Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later sections. Write a whole paragraph if needed, help us bug testers replicate...

Bug: Quests addon for kill Error

Bug: onUse trigger is not working with the ammo sistem enabled

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Enter a brief description of what is broken onUse trigger is not working with the ammo sistem enabled

What version of Minecraft are you using? 1.12

What server jar are you using? Paperclip

What is this a bug report for? Artifacts

What version of the plugin are you using? Mythicmobs Dev build #2337

Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later sections. Write a whole...

Bug: onUse trigger is not working with the ammo sistem enabled

~onInteract but only when players is holding a specific item?

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Hi, is there a way to make the ~onInteract trigger only work if the players is holding a specific item when they click to interact?

I dont know what i have to put in here.. [SOLVED]

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Hello,
i'm making some mobs attack all wolfs to prevent players having alot (mythic) wolfs,
but i can't find out what targeter i have to use to target all wolfs possible,

atm. i have this, (and it works) but i have to fill in all mythicmobs i want to target
Code:
  - effect:particleline{particle=endRod;amount=1} @MobsInRadius{r=30;types=WolfA,WolfB,WolfC}
what targeter do i have to use to target all kinds of wolfs?

Thanks
AnimalMace

Spawner it's not spawning and also anti other drop it's not work

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Today idk why but mythicmobs have a bug :
Spawner is not spawning then i delete all the spawner i replace it again then it have this bug anti other drop it's not work, how do i fix this ?
Spawn in world it's still working for me

Any one know how to use the random spawn ?

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Because i do just like in notepad but it seem doesn't work at all
please tell me how cus when i update to the lastest version it's stop working

RDarksamurai:
MobType: Darksamurai
Worlds: world
Chance: 0.1
Priority: 1
Action: add
Conditions:
- outside true
It's not working in this update :(

Mobs and Artifacts

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Hello

I'm looking for a couple mobs/bosses and some artifacts

Requirements:
You need to be good enough to make interesting items and mobs.

Discord: Svmstyle#8797

[PREMIUM] Artifacts - Mythic Items! [Early Access][25% OFF]


How to replicate skeleton AI (Mob stays still unless approached)

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Hey, I'm new to MythicMobs, but so far I've been having a lot of fun with it. I'm a little confused about how to program a mob that attacks with magic to stay still within a certain distance of the target, but run away when approached. I've only been able to get it to run away from players or charge right toward them. There doesn't seem to be any in-between, but I'm looking to replicate how vanilla skeletons operate (stay still at a safe distance, run away if you're too close, chase you if...

How to replicate skeleton AI (Mob stays still unless approached)

True Damage

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Is there a way to make monsters always do a certain amount of damage no matter what armor somebody is wearing? For example: If a player is wearing diamond armor (no matter the enchants) a zombie will always do 1 heart of damage, If the player is wearing no armor it will do 2.5. If this is possible please post an example below so that I may know how to do it myself. Thanks in advance!

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Ingame item support

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So you use plugins like custom enchantments and stuff to make some really cool items but you can't make your mythic mobs drop them because the plugin only allows you to make items in the config. What I suggest is the ability to be able to create mythicmobs items ingame and do a command like /mm items create (name) while holding the item you want to become a mythicmobs item in your hand then it will be created and you can set it as a drop or equipped item for a mythicmob in config.

Customizing Vanilla Mobs help.

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Hello again. I'm new to this plugin and I need some help with customizing vanilla mobs. This will hopefully be my last post requesting help but please bear with me.

What i'm trying to accomplish: I'm trying to make the zombie do 2.5 hearts to unarmored players and at least 1 heart to players that are armored. This is so that you're not just invincible with armor and when you confront (In this case zombies) you'll have to cautious instead of taking on hordes of them with no worries....

Customizing Vanilla Mobs help.
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