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Keep getting this stack trace

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java.lang.NullPointerException
at net.elseland.xikage.MythicMobs.Skills.Mechanics.MessageSkill.<init>(MessageSkill.java:27)
at net.elseland.xikage.MythicMobs.Skills.AbstractSkill.getSkillMechanic(AbstractSkill.java:400)
at net.elseland.xikage.MythicMobs.Skills.Skill.<init>(Skill.java:63)
at net.elseland.xikage.MythicMobs.Skills.SkillManager.loadSkills(SkillManager.java:38)
at net.elseland.xikage.MythicMobs.IO.Load.Configuration.LoadAll(Configuration.java:144)
at...

Keep getting this stack trace

MythicMobs v2.5.1 Released!

spawn 1 ? not spawn 5 ! help

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Hey, i used the command with the system for summon same the iron golem, but he spawn 5 bosss not 1 and i don't know whats is the problem...

Boss:

Code:
Brineohero3:
   Type: WITHER_SKELETON
   Display: 'Brineohero'
   Health: 1000
   Armor: 20
   Damage: 10
   Options:
    KnockbackResistance: 1
    Desban: true
    Collidable: false
    Modules:
    ThreatTable: true
   AITargetSelectors:
   - 0 clear
   - 1 attacker
   - 2 players
   Equipment:
   - BrineHead:4
   - iron_chestplate:3...
spawn 1 ? not spawn 5 ! help

Unknown target reason(Ender Dragon Boss)

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I'm trying to make Ender Dragon Boss.
After many trys & errors, I got to the configuration below(1).
It works fine with only an exception.
An error below(2) occurs when I first hit the dragon.(Only first time and not crash My server)

I would like to see any ideas to fix the problem or another way to make Dragon Bosses.

This is what I tried to fix it.
a.I thought this error is related with target fanction.
So, I made the Dragon not target any players with Skript's "cancel the...

Unknown target reason(Ender Dragon Boss)

Ghast fireball sound

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Hey hey, i am making a dragon mob and using a ghast as the base with a dragon disguise, it has a built in fireball attack so its cool, i have 1 issue i cant figure out the fix for, when it shoots its ghast fireball it makes the ghast sound, i need it to either be silent or make the dragon sounds, any advice to shutting the ghast up would be appreciated.
Code:
Dragon:
  Type: Ghast
  Display: '&5&lDragon'
  Health: 1500
  Damage: 10
  Disguise:
    Type: ENDER_DRAGON
    ModifyBoundingBox:...
Ghast fireball sound

Mechanics "Doppleganger" and "Disguise" not working in 2.5.1(b1754)

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What MythicMobs version or build # are you using?
Dev 2.5.1 (build 1754)

What server jar are you using?

Spigot 1.10.2

What MythicLib jar are you using?
1.0.1

ALSO USING:

LibsDisguises 9.0.9
ProtocolLib 4.0.2 (I know, I could update this)

Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later sections. Write a whole paragraph if needed, help us bug testers replicate your issue!

I have...

Mechanics "Doppleganger" and "Disguise" not working in 2.5.1(b1754)

MM-MPet Integration for Spigot1.10.2

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Hi, it's me again... same problem, and I think both the devs of MM and MPet need to handle this together so I include this to both plugins bug report. I am very sad right now, because this is the feature I have been sought, so happy when you folks decides to make it happen, I have dreamed of 1001 mobs I could create with my artistic skill combined with drakon's mob making skill, and how much they will bring immersion to roleplay we do on our server so... need.. this work >.< please?

What...

MM-MPet Integration for Spigot1.10.2

[Mob] Winged Folk

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Hello Everyone,
I just wanted to share a early version of one of my MythicMobs with you (my very first upload Youtube video...lol). The mob still needs some fine tuning, but wanted to see what your thoughts were on it.


Mythic Mob + Citizens + BetonQuest + Mythic Drops = Awesome

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For those who are wanting an rpg experience, I would suggest these plugins combination. Currently for this month on my server I have this event 'Feast of the Dead' which the first chapter involve players looking for MythicMob mobs
[​IMG]

Which drop lore items that then you can trade with this npc, for items. The options to exchange won't appear if you don't have enough seeds.
[​IMG]

On the last option, the item that...

Mythic Mob + Citizens + BetonQuest + Mythic Drops = Awesome

Fine Tuning Elytra Mob

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Okay, so I'm making a mob that flies up in the air and uses Elytra. It works... Kinda. But not to the extent I want it to. He jumps up a short distance and begins using the Elytra and shoots the mobs. But sometimes he will shoot way up in the air and just sore off into the horizon.

Example:
https://www.twitch.tv/zeukplays/v/94719897

Optimally, I'd like him fly around the mob and shoot at him rather than straight up and down. I'm just starting to learn skills in MythicMobs so I...

Fine Tuning Elytra Mob

Zombie World Boss

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Alexi123_ submitted a new resource:

Zombie World Boss - A world Boss for your world

Zombie World Boss

Mob giving all players item? / ~onSpawn not working?

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Issue 1:

So, i have a mob thats for an example has the name "Super Boss" and when killed, it has 100% chance of dropping 1 mythicitem called "Super Sword". But how can i make it so that all players that hit this mob get the drop? As i have a "world boss" on my server and it pretty much sucks when 20+ fight it and only one player gets something >.<... So im just wondering, is there a way to make this?

Issue 2:

I cant get the ~onSpawn trigger to work? I currently...

Mob giving all players item? / ~onSpawn not working?

Tamed wolf on interact?

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Hey, so I've been working with wolves lately and I hate how you have to give the wolves bones to tame it and would rather have the person just right click to tame. It has to be possible cause I've seen jaylawl do it on I'm assuming it has to do with ~onInteract but I don't know the rest needed. Anyone with better knowledge could help me?

[FR/EN] Blackspirit | FULL MMORPG SERVER |

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*BAD ENGLISH I AM FRENCH SORRY :(*


● BlackSpirit ●

==============================


Blackspirit is a full MMORPG projet developped by me and ... me

The world is generated with WorldPainter for make the best mmorpg like in minecraft, the only probleme is that I am not very good at building and the main thème is medieval with a King and knight :) so if there is any builder okay for making build for free DM me !

Sooooooooo for the main mobs i used MysticMobs and for the World boss with...

[FR/EN] Blackspirit | FULL MMORPG SERVER |

Is there anyway to insert mythic mobs into mob arena?

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It will be cool if players can fight with mythic mobs in mob arena. Does Mythic mobs have this feature?

Mob disguised arent working

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I need help with how to disguise a mob in 1.10 MythicMobs
I am also using the version 2.4.5
with LibsDisguised and ProtocolLib
Please help me if you can
Test:
Type: Pig_zombie
Display: '&cTest'
Health: 100
Options:
Silent: true
MovementSpeed: 0.3
PreventOtherDrops: true
KnockbackResistance: 0.5
PreventItemPickup: true
ReinforcementsChance: 0
Disguise:
Type: player
Player: '&cTest'
Skin: Rvixs

MythicMobs v2.5.0 Released!

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MythicMobs v2.5.0 has been released!

This includes support for Spigot 1.10, tons of bug fixes, and some new features!

One big change to note is that MythicMobs now requires MythicLib. This was announced before, and was necessary due to MythicMobs sharing a lot of code with Champions.

The biggest new feature is support for MiniaturePets. This was a highly requested collaboration between the devs of both plugins....

MythicMobs v2.5.0 Released!

I Havent been on here in a long time. (And Old MythicMob Skills)

Villager with Custom Trades

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I'm trying to make a mobtype Villager with custom trades based off of @Krowerom 's tutorial on YouTube as I haven't figured out any way to make any mobs that have custom GUI for shops and what not.

Which if there is any way to make mobs with a custom GUI, please inform me! : )

So, basically everything works but the Skill. The mob works how it should aside from having a custom Trade via the skill.

This is there ERROR that comes up when I load up my server:
Code:
[10:08:24...
Villager with Custom Trades

Add money to MythicMobDeathEvent

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Hi,
I just wanted to suggest adding money in the MythicMobDeathEvent, I'm a programmer and I know that this is really simple, but it could help if one wants to check the rewards that the killed mob gives.
Just add a field whit a getter, initialize it in the constructor and modify the constructor call in MobDeathListener, that's all.
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