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Magic Plugin and MM

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Is it possible to link MM mobs to use spells from the magic plugin?

i know in game if you use

/cast (spellname) (parameters)

it will cast a spell from the player

but can this be used for MM mobs?

I checked the forums it seems it was touched on once but never really explained on how to actually link them together. If i can just get the basic i should be able to do the rest. thanks in advanced :)

[Passive Mechanic] Armour Breaking Effect

How to make a slime with a custom head?

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I am trying to make a slime look like a frog (using custom skull texture):
Frog:
Display: '&6Frog'
Type: SLIME
Health: 10
Options:
Size: 1
Angry: false
Despawn: true
Silent: true
DamageModifiers:
- PROJECTILE 0.2
Disguise:
Type: player
Player: Frog
Skin: Notch
Invisible: true
Equipment:
- FrogHead:4

But the mob is only invisible and it does not work as expected. Any idea?

Zombies and Skeletons don't spawn!?

Error when spawning mobs about clock.

[MOB] Black Hole

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Mob: Black Hole
View attachment 122
So i have recently gotten back into mob making, and was just screwing around with some mechanics and such. Aaaand the final product is a functional black hole.

|Description|
This mob is completely immobile, it is invisible, with a mass of particles at it's centre to simulate a black hole. All mobs and players within a 25 block radius...

[MOB] Black Hole

Bad syntax

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Code:
 WARN Bad syntax! Failed to load skill line: effect:particleline{particle=reddust;color=#000000;amount=10;ys=1.5} @target 23.11 22:09:51
 [Server] WARN Bad syntax! Failed to load skill line: effect:particleline{particle=reddust;color=#000000;amount=10;ys=1.5} @target 23.11 22:09:51 
[Server] WARN Bad syntax! Failed to load skill line: effect:particles{p=happyVillager;amount=1000;hSpread=15;ySpread=1;speed=0;yOFfset=0.5} @Self 
Hey can someone help me with this error?
Server runs...

Bad syntax

Functional message variables in target selectors

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Something like this:

Code:
Skills:
- message{m="ofsdpfdsfdsf! =)"} @a[rm=0,tag=<mob.uuid>]
I need dis for science reasons. Like real bad, this would save so much work and code.

[Mob] Winged Folk

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Hello Everyone,
I just wanted to share a early version of one of my MythicMobs with you (my very first upload Youtube video...lol). The mob still needs some fine tuning, but wanted to see what your thoughts were on it.

[Concept] Custom Flight Pathing

Suggestion: Add in Offhand option for Armor Stands

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Basically, armor stands don't currently have an option for the offhand.

1.11 MythicMob Eggs can't be thrown

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What MythicMobs version or build # are you using?
Dev build 2.6.0 (build 1789)

What server jar are you using?

Spigot 1.11 (admittedly I am a day behind on the build, I can't change that now though as I'm working remotely)

What MythicLib jar are you using?
MythicLib 1.0.1 (which still shows as 0.0.1 SNAPSHOT when loading in console, btw!)

Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later...


1.11 MythicMob Eggs can't be thrown

Finding a code

Suggestions!

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Okay, I really want these feature to be implemented into the plugin.

I would love to have mountable mobs because it would be really cool if you get to ride them, you can make wyverns, rideable wolves, etc.

Please make this happen! I would love to see mobs that could fly, Just like the enderdragon.

That's all! please take my suggestions into consideration, thanks.

~Zio

[Working it] Jaygolf v2

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Currently reworking this to be more code-efficient and more of an adventure to players. The previous version was bomb-proof mechanic wise, but it didn't offer much for players except for being playable golf and offering some particle trails for your balls as donators.

Also the old version was made on MythicMobs 2.2 (damn it's been a long time). There's so much more stuff that can be done better and additionally now!

Currently im at a point where i was able to shave off 90 % of the code,...

[Working it] Jaygolf v2

MythicMobs Signals

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so i have been getting very into mythic mobs and been getting more and more advance with it and i saw that mobs can activate skills on a signal but when i go to look up what kind of actions they can get this signal from there was no list or anything if some one could post a link if there is one to a list or just write down a few that would be great thank you in advance.

Mythic Mobs + Skript - Summoning a special mob

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Okay, so I REALLY want to make an enchantment for my server where if someone has the lore "Tamer [Level]" it'll summon a MythicMob that 1. doesn't attack the player's faction and 2. attacks things as they get closer to the player (e.g. a zombie 1 block away from the player will be attacked rather than a player 5 blocks away from the player). I'm willing to do this in Skript if needed, but I would prefer doing it on here. Is there anyway that I could create this JUST...

Mythic Mobs + Skript - Summoning a special mob

What is wrong?

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New post because I didnt use the correct format

Version: 1.1.8
Minecraft server jar: Cauldron 1.7.10
MythicLibs version: idk?

Describe the bug: So, I am running a cauldron server with the Lord of the rings mod running in it.
First of all. I cant see the particles. I dont know why but i can't see them. Skills are not working too atm. And i'm not sure what to do.

Mobs.yml:
Code:
SkeletalKnight:
  Type: WITHER_SKELETON
  Display: '&2Skeletal Knight'
  Health: 40
  Damage: 8
  Drops:
  -...
What is wrong?

Help with Command feature

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I want my mob to use a /disguise command for the Libs Disguises plugin, because the mythic mobs disguise feature doesn't give me enough options to make the mob I want.

here is the command I want it to cast on spawn to itself:
- command{c="d Horse setColor Brown setRearing true"} @self ~onSpawn

I know I did it wrong how do I fix it?

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