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[Suggestion] PlaceholderAPI support


MythicMobs with Mythicdrops

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Hey everyone!

So, I have mythicmobs and Mythicdrops, I want it so all mobs have a chance to drop an item
from mythicdrops.

But for some odd reasons, only normal vanilla mobs drop the items of mythicdrops and the Mythicmobs mobs don't drop any, I made it so every mob drops item but Mythicmobs mobs are not working.

Anyone know the reason and how to fix this?

Thanks!

Bug- Trigger Issues?

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MC Server Type & Version:
Spigot 1.10 R01
MythicMobs Version / Build:

2.5.0(1655)

Do you see any additional errors on MythicMobs load/reload?

No

Please describe in detail the problem you are encountering and the steps to replicate it:
Part 1:

I've noticed that a number of triggers have some strange issues, not sure if some of them are intentional or just part of the way MythicMobs handles them?

The onExplode trigger doesn't seem to be working in the...

Bug- Trigger Issues?

How to make mobs use skills without having to hit them?

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Hi everyone!

Whenever I make a mob, the mob won't use it's skills unless I hit the mob. The mob will use the skill the skills as soon as I hit them, but after when I'm just circling the mob or running away, the mob won't use it's skills. Is there a way I can make it so that a mob will let's say, shoot fireballs continuously without having to be hit? Sort of like how as soon as you get in range with a skeleton, it will start shooting you. Is there a way I could do that with skills such as...

How to make mobs use skills without having to hit them?

Question: Does Looting enchantment affect drops?

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Hi, i have wandered, if Looting enchantment increase drop chance or drop amount.
This is rather important, if i want to count with extra drops from looting enchantment for trading items with villagers (shopkeepers) and so on.
Does anybody know this?

SkillAPI Support

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I am hoping to see MythicMobs implement some SkillAPI support - specifically hooking into SkillAPI and granting mobs the ability to use SkillAPI Skills, Attributes, and the like.

I am also hoping that this could be a way to set MythicMobs' damage as "Skill" damage for SkillAPI's damage reduction and trigger functions.

Message/Skills not working

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Hey! For some odd reason,

the boss messages are not working. I did everything that the manual said and
it's still not working.

Config/mob: http://hastebin.com/cetogiyasa.xml

Hope you could help me out!

Thanks

skill damage not working with @PlayersInRadius

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Hi,
we are using this skill:
Code:
EruptTargetLocationDamage2:
  Cooldown: 0.25
  Skills:
  - delay 1
  - damage{a=2;i=true} @PlayersInRadius{r=80}
But only one player is damaged when using it, not all players in the given radius.

Using MM 2.4.5 on spigot 1.8.8 latest.

MOBS WOULDN'T SPAWN IN CAVES ETC but on the overworld?

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I don't know whats wrong, seriusly..

SprinterLevel1:
Mobname: SprinterLevel1
Worlds: world
Chance: 0.20
Priority: 3
SpawnMethod: replace
Conditions:
- outside true
- inside true

Is this a bug or am i noob?

Error in console please help!

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I tried Dev build and recommended build... none of these fix this error. Please help how do u fix this?

03.08 15:33:54 [Server] WARN Unknown target reason, please report on the issue tracker 03.08 15:33:54 [Server] INFO java.lang.Exception 03.08 15:33:54 [Server] INFO at net.minecraft.server.v1_8_R3.EntityInsentient.setGoalTarget(EntityInsentient.java:102) [spigot45.jar:git-Spigot-5f38d38-12698ea] 03.08 15:33:54 [Server] INFO at...

Error in console please help!

Need Help: Random Spawns

LevelModifiers [Damage] It doesn't work

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Hello

I found a bug regarding the level of damage modifier

from version 2.4.1 to 2.5.0 (build 1655)
the damage modifier does not work

my configuration is as follows:

Code:
Config YML

-----
# 
# CONFIGURATION INFORMATION AVAILABLE AT: http://xikage.elseland.net/mythicmobs/

Configuration:
  Version: 2.4
  General:
    AllowMetrics: false
    CheckForUpdates: true
    CompatibilityMode: true
    DebugLevel: 0
    ErrorLogging: false
    UseVolatileFeatures: true
  Clock:...
LevelModifiers [Damage] It doesn't work

Issues with Heroes/Magic and mounttarget

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Spigot Version: 1.10.2 Edit to avoid confusion 1.94 as well
MythicMobs Version: 2.4.5


Console Log Regarding Heroes/Magic issue : http://pastebin.com/80G1pZ9d
These lines in particular
[13:56:17] [Server thread/WARN]: [Magic] Heroes found, but failed to integrate!
[13:56:17] [Server thread/WARN]: [Magic] CharacterManager is null
[13:56:17] [Server thread/WARN]: [Magic] SkillManager is null

The plugins Heroes and Magic work fine until MythicMobs is added to the server,...

Issues with Heroes/Magic and mounttarget

Item Tag : Unbreakable may be Broken (for 1.10 version ?)

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Hello there !

First of all, congrats to the dev and people maintaining the document/forums. I just figured out I already had an account, and I'm currently planning on supporting in the next few weeks.

Long story short, i've been trying to use the current 2.4.5 version on a 1.10 server. I know it's not meant to work that way, but among the functionning features we noticed the Unbreakable tag is broken.
So I'm reporting it, in case you might want to take a look at it 1.10 version.

Here's...

Item Tag : Unbreakable may be Broken (for 1.10 version ?)

MythicMobs v2.4.5


New error in Console

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19:15:44] [Server thread/WARN]: [MythicMobs] Task #11881 for MythicMobs v2.4.5 generated an exception
java.lang.NullPointerException
at java.util.concurrent.ConcurrentHashMap.get(Unknown Source) ~[?:1.8.0_91]
at net.elseland.xikage.MythicMobs.Skills.Mechanics.SkillSkill.cast(SkillSkill.java:39) ~[?:?]
at net.elseland.xikage.MythicMobs.Skills.SkillMechanic.executeMetaSkill(SkillMechanic.java:407) ~[?:?]
at...

New error in Console

RandomSpawning ADD Does not work

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Enable /gamerule doMobSpawning false and have random spawning files have the ACTION: ADD

and you will see there are no mobs to be spawned.

MythicMobs version: 2.5.0
Spigot version: 1.8.8, 1.9.4

/mm mob killall kills 0 mobs as soon as that gamerule is enabled.

Command applied to only 1 personn

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Hello !

I have a mob, who when he died execute a skill. The skill is well executed, but there is this line in the skill :

- command{c="case givekey <target.name> egouts 1"} @a[r=100]

The command come from another plugin, and it give an item to the player normally. So, in this case, it's supposed to give the item to all the players in a rayon of 100 blocks. But it only give to one player and ALWAYS the same, and if he disconnect, no one get the object, even if he don't interact the mob,...

Command applied to only 1 personn

Bug with itemspray

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Hello,

The "Item Spray" effect don't work with MythicMobs's Items.
I have MythicMobs 1.4.5 on Spigot 1.9.4

I hope Help you ;)

[Question] MythicMobs physical spawner block

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Hey guys,
I'm wondering if it is possible to create a physical mythicmobs spawner block, not though a command. For example just a spawner in my inventory that I could place (or I'm assuming spawn with an egg if you have to resort to that) just anywhere and it'll begin spawning a mythic mob, along with me being able to give it to other players for them to place and break and all of that.

If this is possible now it would be great to know, however I have a feeling that it may need to be done...

[Question] MythicMobs physical spawner block
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