Quantcast
Channel: MythicCraft
Viewing all 11417 articles
Browse latest View live

Item Options

$
0
0
I can't get to make the item options work in my code, like so:
BlazePower:
Id: 283
Data: 0
Amount: 1
Display: '&6 Sword of the Fire King!'
Lore:
- '&6A Very powerful sword that'
- '&6hurts and is fire proof!'
Enchantments:
- DAMAGE_ALL:5
- FIRE_ASPECT:2
- LOOT_BONUS_MOBS:3
- MENDING:3
Options:
Health: 10

Is there something wrong with it, or does MM not do this anymore, thanks!

Message skill doesn't work

$
0
0
Hi everyone!
I'm making a skill to boardcast a mob spawned. But after some test and check,it still not work..
Here is the skill
Code:
SpawnSMob:
  Skills:
  - sendtitle{title="&dSuper Target: <mob.name> &ddetected!";subtitle="&cLocation: &ex:&7<mob.x> &ey:&7<mob.y> &ez:&7<mob.z>";fi=20;d=80;fo=20} @Server
  - message{m="&dTarget: <mob.name> &7| &cLocation: &ex:&7<mob.x> &ey:&7<mob.y> &ez:&7<mob.z>"} @Server
This is how I use it in a mob
Code:
  Skills:
  - skill{s=SpawnSMob}...
Message skill doesn't work

Does PreventRandomEquipment work?

$
0
0
I'm having trouble with some of my mobs on my server. Some of them spawn with the items of the mobs they replace instead of nothing. I have tried using 0, air, and a dummy item in the equipment slots but none have worked every time. Here is an example of a mob with this issue. I tried using the ADD function in RandomSpawns, but it failed to work for me and I was confused about how to use the bugfix.

Code:
MagmaWraith:
  Type: SKELETON
  Display: '&cMagma Wraith'
  Health: 20
  Damage: 1...
Does PreventRandomEquipment work?

TheCrucible- Bungie's Destiny in Minecraft 1.8

$
0
0
thecrucible.mc-server.net

Visit us at http://www.planetminecraft.com/server/thecruciblemc--a-destiny-server/ or at http://thecruciblemc.enjin.com

Join us, Guardians, as you fight through hordes of alien predators on the surface of the Moon. Take down fearsome Captain leaders, unlock nearly 40 completely custom and faithfully designed Crackshot weapons and complete quests for glory and fame. Participate in the Crucible, PvP action as we unveal a brand...

TheCrucible- Bungie's Destiny in Minecraft 1.8

Mobs GotoLocation

$
0
0
View attachment 176
i set them with
Code:
#Blue
BlueMob|Melee|Normal:
  Type: Zombie
  Display: "&b[Blue] &fMelee Creeps"
  Health: 100
  Damage: 5
  Faction: Blue
  Options:
    AlwaysShowName: true
    Collidable: true
    Despawn: false
    KnockbackResistance: 1
    ShowHealth: true
  AIGoalSelectors:
  - 0 clear
  - 1 meleeattack
  - 2 gotolocation 177,57,61
  AITargetSelectors:
  - 0 clear
  - 1 hurtbytarget
  - 2 SpecificFaction Red
#Red
RedMob|Melee|Normal:
  Type: Zombie...
Mobs GotoLocation

Show health when damaged

$
0
0
Could you guys write me how to show the mobs health when hitted/damaged?

"Mobname - HPNow / MaxHP"

I love'd some help, and i would like to send this to the "hitter" or the "damager" who damaged the mob in his chat or above his toolbar.

Couple of questions

$
0
0
How do i stop mobs trying to aggro something that is not in their line of sight?

Mob is spawning and just running straight into a wall that he'll never be able to get to

Is there a way around this?

Also is there a limit on how many spawners can trigger? I'm finding sometimes my boss mobs arent spawning and wondered if it was due to my large amount of mobs, can i tweak the limit if so?

Need to make a mob unattackable but still drop items...

$
0
0
Hello all!
I have this simple mob that I am trying to make drop some items upon despawning. The reason I don't say upon death is because the way it works is that it spawns in, is unattackable, so no health bar/name upon being hit, and also can't be moved by being punched...
I figured out that if I set
Invincible: true

Then it solves this issue completely, however when the mob despawns via:
- suicide ~onInteract

It doesn't drop the items that are set to drop via the droptable...

Any help...

Need to make a mob unattackable but still drop items...

Creeper bugs

$
0
0
What MythicMobs version or build # are you using?
Dev 1865

What server jar are you using?

Spigot 1.11.2

Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later sections. Write a whole paragraph if needed, help us bug testers replicate your issue!

None of the methods for keeping a creeper from exploding seem to work.
At the same time, the onExplode event seems to STILL not work.

At this moment:...

Creeper bugs

AIGoal/Target Selectors broken

$
0
0
What MythicMobs version or build # are you using?
Dev 1865

What server jar are you using?

Spigot 1.11.2

Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later sections. Write a whole paragraph if needed, help us bug testers replicate your issue!

No AI modification works, including using the mechanic or including selectors in the mobs config.

Mob file config:
Code:
Test:
  Type: Creeper...
AIGoal/Target Selectors broken

Equip mechanic broken

$
0
0
What MythicMobs version or build # are you using?
Dev build 1865
What server jar are you using?
Spigot 1.11.2

Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later sections. Write a whole paragraph if needed, help us bug testers replicate your issue!

Equip skill doesn't work and returns errors.
http://pastebin.com/8BDfyKxy
Mob file config:
Code:
Test:
  Mobtype: zombie
  Skills:
  -...
Equip mechanic broken

How to make passive mobs attack players

$
0
0
Hey im trying to make a villager mob that will attack players and spawn snowmen that will also attack players. Now I was able to do all that, but the villager isnt attacking hes just following me. Also the snowmen's attack (snowball) dont do damage even though i set their damage to 2. Any help?

Horse Equipment

$
0
0
what are the slot numbers i need to use for horse equipment?

Edit: Nevermind I found it!

Odd Request for Mob that plays music..

$
0
0
So I have been trying to figure out a way to do this for a while and with multiple different methods have still not found the perfect solution, so I have decided to begin trying with MythicMobs.

What I aim to do is have music play in each town on my server. The music I want is from the in-game music disks so we're already good on that front.

I just want it so that there can be music always playing in a certain area that won't be too loud, but will be heard throughout the vicinity of the...

Odd Request for Mob that plays music..

Making mobs that spawn after an hour or so and announce when it spawn

$
0
0
How to make mobs that spawn after an hour or so and announce when it spawn ?

-=- Making your mobs even more awesome! -=-

$
0
0
Hey guys!

I've been playing around with resource packs lately, and I find that I became experienced enough to share
and maybe even do orders for others!

I am currently using this resource pack as my server pack, the people love it :)!
Mobs can use them, they're just normal tools! ( just with another texture )

-- IMPORTANT --
Now just to clarify.. These are textures, therefor they can NOT be used without a resource packs.


Here's a few examples of my work:
...

-=- Making your mobs even more awesome! -=-

PhatLoots and PIR Drop

Need to make a mob that is friendly for some, but hostile to others

$
0
0
Hello again everyone,
Just a quick request here...I am wondering if there is a way that I can make it so that after a player does something on the server, i.e. finish a quest/dungeon or just be of a certain race/class, then a certain mob will no longer be hostile to them.

I am thinking of putting a bandit type mob into one of my towns, but for my rogue/stalker type class have them eventually be in the same 'faction' as the bandits so they will not be targeted by them.

Any help would be...

Need to make a mob that is friendly for some, but hostile to others

Maximum Monster at the same time with randomespawner?

$
0
0
dunklerstein:
MobType: dunklerstein
Worlds: farmmap
Chance: 0.005
Priority: 1
Action: replace
Conditions:
- outside true

how can set a maximum mobtypes alive? only 5 dunklerstein at the same time,
currently the dunklerstein spawning endless :(

ShowHealth does not work on 1.11.2 with MM 2.5.11

$
0
0
We are using this options on a mob:

Options:
AlwaysShowName: true
ShowHealth: true

Still no healthbar

Worked on 1.8.8 with same config.
Viewing all 11417 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>