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Disguises Skin

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Hello guys
I want give mob some RPG skin but i don't know those with beautiful skin ID
Anyone can help me?
And anyone can recommendations to plugin authors can through the skin URL to get skin?

Suggestions for youtube video?

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So I've got an idea to make a youtube series for creating a really fun/epic boss with step by step conversational formatted video tutorial. Idk how long I can keep this up, maybe i can have the bug testers or even xikage himself help out with the series, but ultimately what I want to ask is

What mob or boss would you like to learn how to do? Please be specific with the layout of ideas you have like "a lightning wizard that spins and shoots out rays of sparkles that strike players with...

Suggestions for youtube video?

Biohazard Apocalypse (Thanks for 100 likes!)

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Hello everyone! I'd like to thank you for all the support you guys have given towards my showcases and my tutorials!

So. I have finally decided to open my server to the MythicMobs community! This will be a perfect opportunity to test out my game.

[​IMG]
[​IMG]

[​IMG]

HUGE close quarters oriented city


[​IMG]

Breathtaking...

Biohazard Apocalypse (Thanks for 100 likes!)

[Boss] Flammis, the Infernal Flame

Attributes is not work

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MC 1.8.8
MythicMobs v2.4.5

When wearing leather_boots No armor
Code:
happy_feet:
  Id: leather_boots
  Display: 'Penguin Hide'
  Attributes:
    All:
      Armor: 2
and all attributes in not work
Code:
lucky_sword:
  Id: wood_sword
  Display: '&eLucky Sword&r'
  Attributes:
    MainHand:
      Damage: 3-5
      Health: 2
      MovementSpeed: 0.04
Option is work. But Armor is not work
Code:
StarWarsSword0:
  Id: 267
  Data: 0
  Display: '&dStarWars Sword &6[+0]'
  Lore:
  -...
Attributes is not work

Item distributing skript

Error report

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Hello, error report :
Code:
[15:32:37 WARN]: Exception in thread "Craft Scheduler Thread - 2178"
[15:32:37 WARN]: org.apache.commons.lang.UnhandledException: Plugin MythicMobs v2.4.5 generated an exception while executing task 94
        at org.bukkit.craftbukkit.v1_9_R2.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:56)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
        at...
Error report

Underwater mobs

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Hey everyone. Im making a Fantasy RPG Server and trying to add as many custom mobs as possible to make the world feel alive. I do this with a custom resourcepack and 3D models, which ive made Fish for. Anyone know how I could make Sea Mobs like Sharks and other fish types? The main two things I would want is a Passive fish type of Mob AI where they would spawn in water and just swim around randomly and freely. The second would be a hostile fish type that would swim freely around in water...

Underwater mobs

Ingame item support

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So you use plugins like custom enchantments and stuff to make some really cool items but you can't make your mythic mobs drop them because the plugin only allows you to make items in the config. What I suggest is the ability to be able to create mythicmobs items ingame and do a command like /mm items create (name) while holding the item you want to become a mythicmobs item in your hand then it will be created and you can set it as a drop or equipped item for a mythicmob in config.

Factions support

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Mythicmobs spawn in factions that have monsters turned off so would it be possible to support factions?

How to set RandomSpawn mobs to only spawn at night?

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Hello, I am very new to Mythic Mobs and am very interested in learning how to use it. I currently have all the mobs off on my server and want to strictly use Mythic Mobs. The only problem I have ran into so far that I cannot seem to figure out is the random spawning. All the mobs I have created spawn in the day time as well as at night. I would like to know if there is a way I can set mobs to only come out at night or in dark areas. Thank you.

How To Vulcan (pushbutton mechanic & command blocks)

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Hey Guys. If any of you saw my mob boss, Vulcan, you'd have seen somethings that are not exactly done using skill mechanics other than one very overlooked skill, and that is; the "pushbutton" mechanic. With Vulcan, I linked this mechanic to my knowledge of command blocks to bring you the first ever Boss with an interactive arena. I hope this inspires you guys to put just as much thought into your aesthetic as well as your boss, for the ultimate PvE experiences!

Without further a'do, enjoy!:...

How To Vulcan (pushbutton mechanic & command blocks)

Eggs not working

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Is there a separate plugin you need for eggs to work? I'm using MM version 2.4.5 on a Spigot 1.8.8 server, and when I do /mm e or /mm e get it works fine, but /mm e get [Mob_Name] or whatever gives an "Internal Error"

Here's a pastebin of the console error:
http://pastebin.com/SkZA0vkn

Please note that it starts from the bottom, since my console shows the most recent messages at the top.

[Possible?]Mob Strength increase with distance to spawn?

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Hi there,

iam looking into MythicMobs and it looks really awesome.
Iam searching for a Mob Modifying plugin exactly like this, but i have one question:

Is it possible to set the spawns of mythic mobs in a way, that the mob strength increases the further they spawn away from a specific point? And how can i do it?
Or is this one of the upcoming features named in the manual?

Thats the only thing that i miss on this plugin. Thanks for every answer! :)

Edit: I saw that the "scaling" feature...

[Possible?]Mob Strength increase with distance to spawn?

Disguise error


showing on death

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New What MythicMobs version or build # are you using?: 2.4.5

What server jar are you using? 1.9.2

Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later sections. Write a whole paragraph if needed, help us bug testers replicate your issue!:

Using example mob as a test
Display: '&2Skeletal Knight[<mob.level>]'

So when the mob spawns is Skeletal Knight[6] which is what I wanted but when...

<mob.level> showing on death

Command blocks with not being placed

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When I was testing the only thing that was stopping me from placing a command block was the Mythicmobs for some reason and the only way I could bypass was to OP myself to place them.
Is there any other way to bypass it without using OP
I have checked all of the other plugins that might stop me placing a command block
Craftbukkit version 1.8
Mythicmobs version 2.1.2

Particle effects not working in 1.10

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Server 1.10 - latest mythicmobs

Skill:

Code:
testskill:
  Cooldown: 0.25
  Skills:
  - effect:particles{particle=flame;amount=200;hS=1;vS=1;speed=5}
Mobs:

Code:
test:
  Mobtype: zombie'
  Health: 25
  Damage: 3.5
  Equipment:
  DamageModifiers:
  - FALL 0
  - FIRE 0
  - FIRE_TICK 0
  Drops:
  Skills:
  - skill{skill=testskill 1 ~onTimer:20 @self
all effects-particles not working :(

[Bug Skill] PlayerInRadius

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I have a problem ! I do not know if it comes from my config or plugins but I tried everything.

I created my boss:

Code:
Lorkalom:[/SIZE][/B][/SIZE][/B]
[B][SIZE=3][B][SIZE=3]  Type: zombie
  Health: 1500
  Disguise:
  Type: IRON_GOLEM
  Display: '&3Niv.&2[&c70&2]&2[&4Lorkalom&2]'
  Damage: 200
  Options:
  KnockbackResistance: 0.7
  MovementSpeed: 0.3
  MaxCombatDistance: 30
  FollowRange:...


[Bug Skill] PlayerInRadius

Spawner level range

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New What MythicMobs version or build # are you using?: 2.4.5

Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later sections. Write a whole paragraph if needed, help us bug testers replicate your issue!:

Using example for my spanwer
/mm s set Ruins_Skeleton1 moblevel 1-5

The attribute you enter was invalid,
if I use 1-5 but if I only use /mm s set Ruins_Skeleton1 moblevel 1 < this...

Spawner level range
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