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Meteor projectile not exploding on impact with blocks

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I created a meteor projectile, and while it will explode on impact with a player, it wont explode on impact with with a block

heres my config for it

Code:
IncomingArtillery:
  Cooldown: 10
  Skills:
  - delay 60
  - projectile{onTick=IncomingArtillery-Tick;onHit=IncomingArtillery-Hit;Type=METEOR;HitNonPlayers=true;i=1;hR=1;vR=1;v=6;hfs=40;g=1;}
  - effect:sound{s=artillery_incoming;volume=3.0;pitch=1.0}
 
IncomingArtillery-Tick:
  Skills:
  -...
Meteor projectile not exploding on impact with blocks

Leashranges for spawners sometimes fail

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MythicMobs version: 4.0.1
Spigot for MC: 1.11.2

This is a very old issue on my server.
Mobs occasionally forget about their spawner's leash, and start running away from their bounds.
This is the 4th time I've reported it.
I thought it would be fixed by now, since the other spawner issues I always complained about where worked around nicely. However, having a new mob spawn on the spawner location instead of remembering where an old mob was before restart (In order to preserve a spawned mob,...

Leashranges for spawners sometimes fail

4.1.0 log

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[10:38:22] [Server thread/INFO]: [MythicMobs] Removed mob from spawner
[10:38:22] [Server thread/WARN]: Unknown target reason, please report on the issue tracker
java.lang.Exception
at net.minecraft.server.v1_11_R1.EntityInsentient.setGoalTarget(EntityInsentient.java:136) [spigot-1.11.2.jar:git-Spigot-625bc00-41a7d14]
at net.minecraft.server.v1_11_R1.EntityInsentient.setGoalTarget(EntityInsentient.java:126) [spigot-1.11.2.jar:git-Spigot-625bc00-41a7d14]
at...

4.1.0 log

Quests & BetonQuest Addon

Need help in understanding Mythic Artifacts

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Hello,
I have been trying to learn how to use the Mythic Artifacts Add on to make guns, but I am having trouble figuring out how it works and how to replicate it as an example. Can someone post an example of how it should be done? I am confused how the reload skill works since it's never really elaborated on in the manual. I also have trouble understanding the text "How many Ammo the item gets per bullet when reloading" for the
"AmmoPerItem:" portion

Drops items from others plugins !

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Hello !

Is there a way to make mythicsmobs drop items from plugins like "RPGItems" or "Moreitems" or "Attributes recoded". (I don't want itemlorestat).

And if we can't, i have another question : I have a developper on my server wich can create plugins. Is there a way for him to develop an sort of addon for mythicmob to drop items from custom plugins ?

If he want to create a plugin like Itemlorestats, he can include a way to make items drop by mythicmobs (using an api or something) ?

Thx...

Drops items from others plugins !

Question for MM and LibDisguise

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Hello everyone !

As i understanded libdisguise :

We can assign skins to mobs with "disguise as players". But if the player account used change his skin, this will change the mob'skin too ? There is any way to save the skin somewhere to avoid that ?

The only solution is to buy minecraft accounts to store skins ? :/

Suffocation Aura?

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So I have an idea of what I'd like to do, but don't know how to accomplish it - or if doing so is even possible.

Basically the mob would be generating a cloud of smog around them; within this aura it would makes the player think they are underwater/losing air

- If Possible : Ability to damage the player's air supply with skills.


If anyone has any suggestions towards achieving this goal, I'd greatly appreciate it!!!

:)

Pulling my hair out...

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I got some kind of error that is causing me to pull my hair out in fustration. Mythic Mobs doesn't even work because of it...

Pulling my hair out...

Eggs and SilentSpawn Command

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Currently getting two errors when using silentspawn and the eggs command in MC 1.9.2 in MM version 4.1.0

Code:
[14:16:01] [Server thread/INFO]: EthanRAdmin issued server command: /mm eggs get Noble 1
[14:16:01] [Server thread/ERROR]: null
org.bukkit.command.CommandException: Unhandled exception executing command 'mm' in plugin MythicMobs v4.0.1
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:46) ~[Spigot.jar:git-Spigot-c6871e2-0cd0397]
    at...
Eggs and SilentSpawn Command

Repeating particle sphere or making it constant

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Currently I'm combining a particle missile with a particle sphere, to create the effect of the sphere being the origin of the missile. My only problem is that the particle sphere doesn't last long enough. Currently it triggers the sphere once then vanishes, is there an easy way to add a duration to the particle sphere?

Currently I'm just sending the particle sphere twice like this -
Code:
   - effect:particlesphere{p=reddust;color=#FFD942;amount=200;radius=3} @self
   - delay 10
   -...
Repeating particle sphere or making it constant

MythicArtifact Reload Skill?

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I made an mythic artefact that shoots an fire ball and reloads I put this for the reload skill but it doesn't work pls help.

- reloadammo{8} ~onSwing

Item Generator

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I started my code with visual studio and i have create a program to generate mythicmobs item and anyone can download it for free. This program will easier your Work
Visit my website to download:
Angdrew.tk

I will make mobs generator soon so stay tune!

If you founded any bug, feel free to contact me

Can somebody help me with the meta skill mechanic?

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I'm having poblems with the meta skill mechanic.
Here is what i have in the skills yml:

Fire:
Skills:
- effect:explosion @Self ~onTimer:4


And here is the item itself:

Flame-spell:
Id: NETHER_STAR
Display: '&4Flame spell'
Lore:
- '&4Standaard fire magic'
Skills:
- skill{s=Fire} ~onUse

And yes i am using Artifacts for this.
I really hope you all can help me with this, thanks in advance!

A bug in Artifacts

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This isn't a bug just me programming bad xD

My artifact items can't be used without reloading everytime

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My item fire spell only works when i reload the plugin.
If i switch to a other item in my hotbar the item doesn't react on the trigger ~onUse.
Here is my item:

Flame-spell:
Id: NETHER_STAR
Display: '&4Flame spell'
Lore:
- '&4Standaard fire magic'
Skills:
- skill{s=Fire} ~onUse

And here is the fire skill:

Fire:
Skills:
- effect:particles{p=flame;amount=20;speed=1} @self
- delay 1
- effect:particleline{particle=flame;amount=1;y=0.5;fromOrigin=true} @target
-...


My artifact items can't be used without reloading everytime

Whats wrong with targeting here?

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The skill makes the mob stop for a moment, then shoot a snowball. However, what happens is that the mob stops, doesn't shoot, then continues. UNLESS the mob has been hit by the player, then the skill works perfectly. How can I make this work without prior player engagement?

Code:
snowballskele:
  Type: SKELETON
  Health: 10
  Damage: 5
  Options:
    Despawn: false
    PreventRandomEquipment: true
    PreventItemPickup: true
    PreventOtherDrops: true
  Equipment:
  - iron_ingot:0
  -...
Whats wrong with targeting here?

MythicArtifact Guns

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I made an gun and just asked helped about the reload now for the shooting I put an fireball targeting @target but that only targets when I have an target in sight but how do I make it so when I right click it will just shoot an fireball like if I look at an open field I can just right click and it shoots the fireball in the direction your looking and I know there are others like me out there please help.

Thanks for your time
WHfan

Shoot mechanic non specific targeting?

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Is there a way to have the projectile from the shoot mechanic fire in the player or mob facing direction?

Elemental Damage [Artifacts]

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Hey Everyone, not 100% sure if this can already be done in some way or another but, I'd like to suggest basic elemental damage formula as item attributes.

Examples would be along the lines of

add earth/fire/water/air damage % to weapons and resistance % to armors

Then during damage calculation have this % taken into account.
-> If an attack will do 6 hearts damage before armor is taken into account, and the weapon as 10% fire damage, then 10% of that damage will ignore armor, unless the...

Elemental Damage [Artifacts]
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