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Disguise

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Looking for some help.
Trying to get disguise to work and for the life of me I can't.

I've tried through the standard mob options.
Code:
  Disguise:
    Type: player
    Skin: Bandits
    Player: '&6Bandit'
I've tried through skills.
Code:
  Skills:
  - randomskill
      {
      skills=
      BanditDisguise1,
      BanditDisguise2,
      }
&
Code:
BanditDisguise1:
  Skills:
  - disguise{d=player:&6Bandit:Bandits}
BanditDisguise2:
  Skills:
  -...
Disguise

Mythic Artifact Leap not working

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Um I did this for an item

LumberjackAxe:
Id: 275
Display: '&7Sharp Edged Axe'
Lore:
Skills:
- leap{velocity=200} @target ~onSwing

I don't understand how its not working
pls help
and also instead of an
leap how do u do just an charge

Guns

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Problem 1) The gun fires but doesn't consume bullets.

Problem 2) The bullets hit the target (effects used to confirm flight of bullet and termination at entity), but the target doesn't die, no matter how many times it's hit. However, after shooting a mob multiple times (as in, way too many times that should be needed) the mob dies with a single punch. Clearly the mob health is going down, but the system isn't registering that the mob is dead.

Problem 3) No matter how high I put Velocity,...

Guns

question about GenerateSpawnPoints option

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when GenerateSpawnPoints is on, does it affect only when Action: add, or when only when Action: replace in the randomspawn config file for a mob?

I noticed for mobs where the Action: add, they will spawn in both daylight on night time, and also much more frequently when GenerateSpawnPoints is set to true.

but I think mobs with Action: replace spawn less frequently when GenerateSpawnPoints: true

There is no documentation I can find saying exactly what the GenerateSpawnPoints option does in...

question about GenerateSpawnPoints option

Spawners bug(?)

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For some reason spawners forget that they've already spawned the max of mobs if you restart the server or do /mm reload

Example:
Spawner is set to a maxmobs of 5

As long as you don't restart or do /mm reload it only spawns 5 of your mobs.

If you do /mm reload it starts to spawning again. If you restart its doing the same...is this just a bug or did I missed something in config?

My config:
Code:
WildBoarSpawn:
  MobName: WildBoar
  World: world
  X: -5
  Y: 49
  Z: -426
  Radius: 10...
Spawners bug(?)

Problem with spawners

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Hello,

I am using MythicMob's mob spawners, and I have one little issue, which is that my mobs are spawning in/above blocks.
I mean if the spawner is at level Y: 70, but the map isn't flat, mobs won't spawn on the block, but in/above it which make them take dammages (and it's not "beautiful" for a rp server).

I've looked on the manual and I didn't figured any options to avoid that.
Do someone have a solution ?


PS : I hope you understood my problem despite my quite bad english...

Problem with spawners

[FIXED] Console errors on spawn and a conditions problem

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I'm just having all kinds of trouble as of late. This error happens...

Code:
[22:25:32] [Craft Scheduler Thread - 2802/WARN]: net.minecraft.server.v1_11_R1.ExceptionEntityNotFound: commands.generic.entity.notFound
[22:25:32] [Craft Scheduler Thread - 2802/WARN]:     at net.minecraft.server.v1_11_R1.CommandAbstract.a(SourceFile:239)
[22:25:32] [Craft Scheduler Thread - 2802/WARN]:     at net.minecraft.server.v1_11_R1.CommandAbstract.b(SourceFile:213)
[22:25:32] [Craft Scheduler Thread -...
[FIXED] Console errors on spawn and a conditions problem

Possible bug? Sprayed items can be obtained using hoppers

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Proof:


Lmao my players are currently crouching for hours farming glowstone like this

( ͡° ͜ʖ ͡°)

Making Slimes stand completly Still.

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Is it possible to make a Slime stand Still, not turning around and Jumping etc.

I tried giving it negative jump potion wich dosent seem to work, i also tried changing its velocity every 5 ticks and on spawn wich sorta make it not jump but it still does it

Edit: Fixed the jumping part but it still keeps rotating

[Artifacts] consumeHeldItem will not consume the item if it's held in your second hand

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As you can see, i placed this item in my second hand. If i try to use it right clicking, it will not consume itself. This should be preventable in some way because it completely nullify the purpose of consumeHeldItem...

http://imgur.com/a/WHZCC

Translating my item:
Bresaola
Right click to instantly heal your hunger
[Single use]
special

It actually works fine using it on your main hand, but using in your second hend while helding, for example, a bone in your main hand, right...

[Artifacts] consumeHeldItem will not consume the item if it's held in your second hand

Port to Sponge?

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I'm a complete noob to the politics or reasons for a lot of hate between Spigot and Sponge. So, I was wondering what the likely hood of doing a port would be so that people could support and enjoy Mythic across forge servers as well as bukkit.

Invisibility-proof name tag option

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Can you guys add the option for names to appear even if the mob is invisible? thanks
AlwaysShowName doesnt work for invisibility :(

[Artifacts] It just doesn't work.

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Most of the skills i have just dont work when i try to do @self and i dont understand why, at least the effects

Item:
Code:
AdminGreatsword:
  Id: 279
  Display: '&6Greatsword of the Admin'
  Attributes:
    MainHand:
      MovementSpeed: 0.10-0.15
  Lore:
  - '&4&oDoes no damage but makes people cry'
  Options:
    Unbreakable: true
    Repairable: true
  Enchantments:
  - KNOCKBACK:20
  Skills:
  - effect:lightning @Self ~onSpawn
  - skill{s=SummonSkeletons} @Target ~onUse
Skills:...

[Artifacts] It just doesn't work.

Updating or Removing existing items on the server?

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Is there a way to update or remove existing items on the server? Say you make a mistake and players acquire a sword that turns out to be to over powered, How can you nerf or remove this item?

If you cannot update the existing items, Is there a targeter I can use that will target the item. I could then make a sleeper skill that will delete the item when I "Activiate" it. At least this way I can give people time to turn in the old weapons for a new one, Or they can risk saving it and it will...

Updating or Removing existing items on the server?

Mythic Artifact Ammuntion bug

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The manual tells you to put in the lore of an mythic item gun Ammuntion 8 / 8 which means u got 8 shots before you have to reload I tried putting it to 1/1 but it doesn't work when I first get the item its like that but when it reloads it goes back to 8 / 8 .If your an developer of the plugin please fix it or am I just doing something wrong

Target the area in front of you?

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I'm making an spear to make it so it damages the person 1 block in front of you instead of you actually hitting them and I've looked at the targeters I have no clue please help me if you can.

Skill damage goes through absorption hearts

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What MythicMobs version or build # are you using?
v2.5.1

What server jar are you using?

Spigot 1.10.2

What MythicLib jar are you using?
MythicLib 1.0.1

Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later sections. Write a whole paragraph if needed, help us bug testers replicate your issue!

Skill damage appears to ignore absorption hearts from the "Absorption" status effect, damaging the...

Skill damage goes through absorption hearts

startFOffset & NoAI does not work

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Server version: 1.11
MythicMobs version: 2108 build of MythicMobs snapshots 4.1.0

Description:
NoAI does not work on an enderdragon that has this config, I did not test for a plain enderdragon with no skills.
Code:
TestDragon:
  Mobtype: enderdragon
  Health: 500
  Display: 'test'
  Options:
    NoAI: true
  Skills:
  - skill{s=FireBreathAttack} @target ~onTimer:100
startFOffset does not work properly as I set it to 10 in a projectile skill and it still shot from the center of the...

startFOffset & NoAI does not work

Stop World Natural Spawning... Possible?!

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Hello!
I need to stop mobs and animals from naturally spawning in my factions world. I want them to only be spawned with eggs and spawners. I have no idea if this is possible to set using Mythic Mobs. Please help me out.
Thank you...

Summon via Command Block

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So im trying to work with both Mythic mobs and Terrain Control to make a fully custom world.
My concept was to have special structures auto generate with the mobs already in them. It seems the only way to pull this off would be to use command blocks that spawn the mob when the structure generates.
Now my issue is i cannot use the /mm mobs spawn command, since it doesnt seem to accept ~ for location. In this thread...

Summon via Command Block
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