Making Any Mob Aggressive
I am making a mob that summons minions, but since I can't really get the minions to attack their targets they aren't much help. I'm trying to get a neutral mob aggressive (Iron Golem), but I assume it...
View Article[Boss] Herobrine
Hey dudes, thats my first post here and i want to share my bossmob "Herobrine" with you. Have Fun ! I made this boss with the 1.8.8 Version. HerobrineMob ---> http://pastebin.com/GQDpavja Code:...
View ArticleHelp with "Summoning Magic"
Hello all! I'm new to the whole MythicMobs plugin configuring and would like to know if it's possible to create a sort of summoning magic. Basically, the player that does /mm m s <SummonedMob> is...
View ArticleMobs archery
Can I make zombie to shoot arrows with bow? Is it possible to make mobs shoot items(non arrows).
View ArticleArk Survival Scorched Earth Dino Pack! [Poll]
Hello everyone! Thank you for viewing this thread. I'm curious how many of you want my dinosaur pack. There are about 34+ mobs I believe, Hightly based off Ark Survival Evolved + Ark Scorched Earth....
View ArticleAIGoalSelector Exception with Wither Skeleton (2.6.0)
What MythicMobs version or build # are you using? 2.6.0 (1826) What server jar are you using? Example: Spigot 1.11 What MythicLib jar are you using? /version mythiclib reports 0.0.1-SNAPSHOT but im not...
View ArticleAdd Myitems's item drop
Hey Maybe can add Special Drops for The Myitems? Its a item plugin
View ArticleMob Attacking while Patrolling
Is there anyway to have a mob stop a patrol route and attack a target? At the moment I have my mob walking a route, but won't break the patrol route when attacked. Code: Citizen01: Type: ZOMBIE...
View ArticleEntity damage radius
Can I set damage radius(lick custom npc's forge mod) for entity? It's not a follow radius.
View Articleupdated server to 1.11 and.... O.O
So i recently updated my server to 1.11 and im noticing a hit and miss with MM It seems to be an issue with Disguises and certain skills. I upgraded from 1.8 to 1.11 how bad did i bone myself? and is...
View ArticleWould be the Upshots of Bringing Vigrx Plus Short lived and Stable?
Vigrx plus will be taken by far the most commonly used penile increasing traditional medicine previously provided. This really seriously as a result of this beautiful VigRx Plus end results. People who...
View ArticleUsing MythicMobs skill format on my plugin?
First off, I have no idea if this is the right place to ask, but ... Man, it's hard to contact the developers. I can't donate either, even if I wanted - donating without a card is somewhat difficult....
View Article[Help] Server design opinion
Hey guys ive been experimenting for half a year now through many test and errors *cough server wipes* ive finally concluded to 4 designs for my server that me and my friends play on, however as a admin...
View ArticleSpawner time when set to 0 but there is a delay
When walking into an area players have to wait for about 10 seconds for npcs to spawn around them by which time they could have passed through the area seeing no mobs at all I see there is an internal...
View ArticleForward Offset for Particles broken
MM version: 2.6.0 (1832 build) ML version: MythicLib-0.0.1-SNAPSHOT Spigot: 1.10 Mob config: Code: Test: Mobtype: armor_Stand Display: 'test' Skills: - skill{s=Test} @self ~onTimer:100 Skill config:...
View ArticleDrop Tables Not Working
Alright, so I've tried troubleshooting, but I can't seem to solve my problem. My drop table called "TitanDrops" won't work. Here's the mob config: Titan: Type: Zombie Display: '' Health: 100 Damage: 10...
View ArticleHow do I make the mob say something when It dies?
When a boss mob gets killed by a player I want the game to say for an example "[Player] has defeated [Mob]" Is there a way to do that? Even If there isn't please tell me so that I don't have to check...
View ArticleWorldEdit for MythicMobs
How it works and examples can you find in the GitHub link. https://github.com/BerndiVader/mmWorldEditExt
View Article~onPatrolDepart
Would it please be possible to add a skill event handler for ~onPatrolDepart with an argument of patrol array position For example an npc has an array of patrol positions 0,64,0 10,64,0 20,64,0...
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