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Skill Condition not working

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Hi guys, (sorry if my english is bad)

I'm making a boss which teleports to a specified location (on a platform which height is in Y=62) when he is under 50% health, and stands still after some seconds. It also has another ability which pulls you toward him.

The problem is that I wanted to forbid him from using the pull ability when he was on that platform, so what I did is to make a condition which only allows him to use it when he is under 62 height, because you fight against him inside a...

Skill Condition not working

[Pics] Winged Civil War

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Hey guys! I recently was comissioned to make a Harpy type monster. Coincidentally 817 Had made one of his own as well!
So we pit em against each other and watched the results of a hundred man civil war!
Pics below

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]...

[Pics] Winged Civil War

Shield problem

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Sword apears to be dirt when having an npc have a shield in slot 5 and iron sword in slot 0

Double Message

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MythicMobs version: 2.5.0
Spigot for MC: 1.9.4

Messages created with the message skill get sent twice. This occurs nearly always. In some rare cases, the message is displaid normally, in a single line.

[​IMG]

Spawner Warmup Ignoring

Random Spawner Giving Errors

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Hi, I am having errors with MythicMobs and the Random Spawning System. It may also have something to do with Libs Disguises, but I'm not sure what the problem is and how to fix it. Thanks, Phillip

Here is my server log for the error. If any additional info is needed, I'd be glad to provide it.
http://pastie.org/private/24sy5nsxhzktq2xifrsiw

Zombie Pigmen incorrectly aggro

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Hey guys, hope you can help.

Recently, my custom mobs based on Zombie Pigmen have become auto-aggro. I am unsure why or when this suddenly started.

I use ZP's as the base mob for some of our tougher boss type mobs, as the player has to choose to instigate the fight. Not so much anymore, all of these guys are now auto aggro which is problematic. Any ideas?

Strange error(s)

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So for a while, I've been getting this error upon killing this entity:
Code:
Pazuzu:
Type: POLAR_BEAR
Display: '&8[&7LVL4&8] &3P&bazuzu'
Health: 25
Damage: 2.6
AITargetSelectors:
- 0 clear
- 1 players
AIGoalSelectors:
- 0 RandomLookAround
- 1 LookAtPlayers
- 2 RandomStroll
Options:
   MovementSpeed: 0.35
   FollowRange: 25
   AlwaysShowName: false
   PreventOtherDrops: true
   MaxCombatDistance: 15
   ShowHealth: true
Skills:
- Skill {s=BombsAway} ~onAttack > 0.15
- command{c="money add...
Strange error(s)

Champions... Coming Soon

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Coming soon to Spigot (and possibly Sponge)...

You've gotten good at making mobs. Perhaps you've even mastered it, creating bosses beyond your wildest dreams that crush your players hopelessly. Your world is a place of danger and destruction, with enemies and monsters the likes of which blow your player's minds...

But something is missing...

Your players fight with cheap iron swords, or perhaps diamond, but their attacks are weak. How can your players hope to face down the incredible foes...

Champions... Coming Soon

Immunity Table Bug

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What MythicMobs version or build # are you using?
2.5.0

What server jar are you using?

Spigot 1.10.2-R0.1-SNAPSHOT


What MythicLib jar are you using?
MythicLib 1.0.1

Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later sections. Write a whole paragraph if needed, help us bug testers replicate your issue!

Immunity Tables now just allow players to hit very quickly. Immunity Tables also ignore...

Immunity Table Bug

Error

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Please give me a way to fix this error.
on /mm reload, there are no error.
This error seems to happen when MM mobs is fighting another MM mobs.

I use MM2.5.0 and Spigot Server 1.10.2-RO.1-SNAPSHOT.

Code:
[17:41:59 WARN]: [MythicMobs] Task #20566 for MythicMobs v2.5.0 generated an exception
java.lang.NullPointerException
        at java.lang.String.replace(Unknown Source) ~[?:1.8.0_51]
        at net.elseland.xikage.MythicMobs.Skills.SkillString.parseMobVariables(SkillString.java:54)...
Error

Target Certain Players

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I'm wondering how I can have my mobs target specific players but be defensive against others; sort of like targeting a specific permission group.

Custom (modded) entities with MM

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Hey all,

First off, I love this plugin. It's a great successor to Epic boss recoded, which died a long time ago.

I am making a private server for friends and their friends, which is heaviliy MMORPG. I am working with a modded version of bukkit with cauldron and have many mods installed. Now I know this is not directly supported, so I am hoping someone knows the answers and can give me the answer I need. I have overcome many obstacles so far in scripting, modding and even making own mods in...

<Help> Custom (modded) entities with MM

MythicMobs v2.5.0 Released!

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MythicMobs v2.5.0 has been released!

This includes support for Spigot 1.10, tons of bug fixes, and some new features!

One big change to note is that MythicMobs now requires MythicLib. This was announced before, and was necessary due to MythicMobs sharing a lot of code with Champions.

The biggest new feature is support for MiniaturePets. This was a highly requested collaboration between the devs of both plugins....

MythicMobs v2.5.0 Released!

Health Item.Options not working

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I think I asked about this a few months ago but it's still happening.

With items that have the extra Health attribute like the following item - http://pastebin.com/Q5Dfq4ix - it doesn't work most of the time, with the extra health hearts, it fills half a heart and then it goes back down and it seems to be stuck in a loop and it never fills up all of the health.

[Condition/Skill?] testfor condition

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So many of us probably already know what the /testfor command is in Minecraft.
Used in conjunction with commandblocks and comparators, you can get a boolean (true/false) output when it is run.
/testfor is formatted /tesfor <player> [datatag], so it allows players to test for if a player (or a mob/entity) has a certain data tag or not, for example, testfor @e[0,64,0,20,type=Zombie], detects how many Zombies are within a 20 block radius of the coordinates, 0,64,0.

So what if we...

[Condition/Skill?] testfor condition

Lucky Blocks [Deleted]

Lucky Blocks [Deleted]

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jaylawl submitted a new resource:

Lucky Blocks (development versions) - The MythicMobs version of the popular Lucky Blocks

Lucky Blocks [Deleted]

Preventing any vanilla mob from spawning

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Requirements:
- none, this should work on any version of MythicMobs and Spigot


Step 1
Replace all content in your VanillaMobs.yml with this:

Code:
# 
# This example file shows you how to change default values for 
# vanilla mobs. Most MythicMobs options will work here, including
# skills and effects! **Despawn: FALSE does not work, though.**
CREEPER:
  Skills:
  - remove @self ~onSpawn
ZOMBIE:
  Skills:
  - remove @self ~onSpawn
SKELETON:
  Skills:
  - remove @self...
Preventing any vanilla mob from spawning

Item held condition

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Code:
Code:
ExampleSkill:
  Conditions:
  - targetholdingitem mythicmobs_item_internal_name_or_vanilla_item_name_or_id
  Skills:
  - potion{t=WITHER;d=40;lvl=5} @self 
The point of this is if a player uses an iron pick or something like that against an iron golem, a pick in theory should do more damage than a sword and thus could trigger a special "critical" damage effect to the golem.

Specific mob bosses could be weakened if a player used a set of items against it.
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