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"TargetConditions:" bugs out related meta mechanics

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dev build #1789
spigot 1.10.2
mythiclib 1.0.2

Example:
Code:
meta_skill_1:
  Skills:
  - skill{s=meta_skill_2} @PIR{r=10}
  - mechanic_a
  - mechanic_b
  - megatron_c

meta_skill_2:
  TargetConditions:
  - condition_a
  Skills:
  - yada yada
Issue:

If meta_skill_2 is not carrying it's own target selector as shown in the example above, but instead inherits the target selector from further above in the meta skill tree, mechanic_a, b and c will not trigger.

'/mm items list' kicks player when too many items

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Using MM 2.6 (#1799)
ML 1.0.1

The player is kicked, and this error is put in console:
Code:
ERROR io.netty.handler.codec.EncoderException: String too big (was 64974 bytes encoded, max 32767)
For reference, I have 885 mythic items loaded.

RLNTE Doesnt work with repeat/repeatInterval

[Skill] A very action skill

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[​IMG]

I try to use the skill projectile before the skill pull
But the skill pull sometimes did not react
...

My English isn't very good, please don't mind (つд⊂)

Spawner missfuntion (Imagine Vs Reality ?)

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What MythicMobs version or build # are you using?
Example: 2.5.1

What server jar are you using?

Example: Spigot 1.10

What MythicLib jar are you using?
Example: MythicLib 1.0.1

Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later sections. Write a whole paragraph if needed, help us bug testers replicate your issue!
So well I am gonna use spawner to spawn mythicmobs in my server.
I'm using...

Spawner missfuntion (Imagine Vs Reality ?)

equip{i=} skill not working.

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MM Version: 2.5.1
ML Version: 1.0.1

Spigot Version: 1.10.2 [Latest Build]
MC Version: 1.10.2

Issue:

Seemingly, equipping items via the skill does not seem to work at all. I've tried all the basic fixes such as a chance modifier, different triggers, even a different targeter! But none seem to work.

Mob:
Code:
Melee:
  Mobtype: Zombie
  Display: 'Raider'
  Equipment:
  - StairHead:4
  Skills:
  - skill{s=RaiderRandomLeather} @self ~onSpawn
Item(s):
Code:
RaiderRandomChest:
  Id:...
equip{i=<item>} skill not working.

Need help resolving 2 issues I have come across

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Hi,
There are 2 issues that I need help with.
The first one being that I cant disguise any mobs no matter what I try. They just stay as the original mobs.
Code:
Superman:
  Type: ZOMBIE
  Display: '&4&lSuperman'
  Health: 2048
  Damage: 16
  Armor: 10
  BossBar:
    Enabled: true
    Title: 'Superman'
    Range: 20
    Color: BLUE
    Style: SOLID
  Options:
    AlwaysShowName: true
    Glowing: true
    MovementSpeed: 0.3
    NoDamageTicks: 8
    PreventOtherDrops: true...
Need help resolving 2 issues I have come across

A good dungeon / instance plugin ?

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Hi ! I'm trying to make a rpg server with some friends and i would like to find a good dungeon plugin, that would tp players when entering a portal with instances , and with mythicmobs spawners working.

I tried DungeonsXL and it bug because the plugin doesn't seems to handle more than 20hp, and it looks like the developper will not make a fix.

I looked at the comments of the plugin Instance and it seems buggy aswell.

Do you have any tips or plugins that work ? How do you do on your...

A good dungeon / instance plugin ?

Horse spinning

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So I have created a boss that spawns mounted to a custom horse but the second they spawn they just spin forever and dont stop. I really have no clue what is causeing this

inblock condition broken

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Spigot 1.11
MM 2.6.0
ML 1.0.2

Issue: inblock condition for random spawning does not work whatsoever. Tested with stationary_water, even in caps, and redstone_block etc. Onblock works fine. Inblock doesn't at all.

Random spawn config:
Code:
Test:
  MobType: Test
  Worlds: world
  Chance: 1.0
  Priority: 1000
  Action: ADD
  Conditions:
  - inblock STATIONARY_WATER
vs

Code:
Test:
  MobType: Test
  Worlds: world
  Chance: 1.0
  Priority: 1000
  Action: ADD
  Conditions:
  - onblock...
inblock condition broken

Dragon attack my Player

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The Dragon i have on my Spawn attack my Player.
I have try some different options, but everytime i go from gm1 to gm0 the ghastballs attack me.
The dragon are in Spawners.

Next Ask, how i can do that 2 Different Dragons in Spawners attack each other?

Sorry my englisch isn´t the best


http://hastebin.com/wutapegozi.go

Creeper Issue

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If a creeper has the prevent suicide option enabled when they explode they duplicate rather than just having one. The duplicated version is an exact copy of the original creeper which means same health, and same attributes.

MM Version: Latest development build (2.6)
ML Version: 0.0.1-SNAPSHOT
Spigot Version: 1.11
Client Version: 1.11

Mob Config: http://hastebin.com/obonahinux.pl
Skill Config: http://hastebin.com/raqokocive.scala

Exception Ticking World, seemingly caused by MythicMobs

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MythicMobs version:
2.5.1, as provided by the Spigot page​
Server .JAR used:
Spigot 1.10.2, latest build​
MythicLib .JAR used:
MythicLib 1.0.1​
Bug description:
I was working on a server with a friend iTzCascadexX (who is the owner of the server), and at some points the server started crashing repeatedly. I am unsure if it is due to a malformed .YML file in the MythicMobs plugin folder. There is no definite...​

Exception Ticking World, seemingly caused by MythicMobs

Is there any way to store money on a mob?

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Hey guys. What I'm trying to do is create a bandit that steals your money, but drops the money he stole when he dies.
Like if a player killed a pretty loaded bandit thats been stealing from players. Itll drop all the money the mob has obtained.

'summon' skill causing console errors and 'amount' ignored (Spigot 1.11 & 1.10.2)

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What MythicMobs version or build # are you using?
Dev MythicMobs 2.6.0 build 1800

What server jar are you using?

Spigot 1.11 (updated 2nd December, git-Spigot-f950f8e-1d54397)

What MythicLib jar are you using?
MythicLib 1.0.1 (NOTE: shows in console as 0.0.1-SNAPSHOT, I've mentioned this a few times)

What Java version are you using?

Java 8

Description of the bug:

I noticed a lot of console spam with a lot of my mobs, so I decided to do a test. I...

'summon' skill causing console errors and 'amount' ignored (Spigot 1.11 & 1.10.2)

1.11 MythicMob Eggs can't be thrown

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What MythicMobs version or build # are you using?
Dev build 2.6.0 (build 1789)

What server jar are you using?

Spigot 1.11 (admittedly I am a day behind on the build, I can't change that now though as I'm working remotely)

What MythicLib jar are you using?
MythicLib 1.0.1 (which still shows as 0.0.1 SNAPSHOT when loading in console, btw!)

Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later...


1.11 MythicMob Eggs can't be thrown

biome condition very picky

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MM Version:
2.6.0 (pulled from 1.11 test server not latest)
ML Version:
1.0.2
Issue:
On the manual and bukkit page it displays biomes as all caps. Ironically they are not. The biome condition only works according to what the in game F3 button displays

For example if you are in an Ocean biome it displays exactly 'Ocean' in F3. Not OCEAN or ocean or OcEan

Just 'Ocean' with the capital O.

RandomSpawn config:
Code:
Testing:
  Mobtype: Test
  Action: ADD
  Chance: 1
  Worlds: world...
biome condition very picky

Zombie Pigmen

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What MythicMobs version or build # are you using?
2.6.0

What server jar are you using?

Paper Spigot 1.11

What MythicLib jar are you using?
MythicLib 1.0.1

Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later sections. Write a whole paragraph if needed, help us bug testers replicate your issue!

The bug only happens when using Zombie Pigman as Mobtype, when the mob is summoned, it will summon...

Zombie Pigmen

Again and Again.

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Hey Im back with version 2.4.5. Still cauldron 1.7.10
And now there appeared a new error! YeeY...

Code:
28.11 20:19:00 [Server] INFO ... 13 more
28.11 20:19:00 [Server] INFO at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) ~[PluginCommand.class:git-Cauldron-Reloaded-1.7.10-1.1388.1.0]
28.11 20:19:00 [Server] INFO at net.elseland.xikage.MythicMobs.Adapters.Bukkit.Commands.CommandHandler.onCommand(CommandHandler.java:51) ~[?:?]
28.11 20:19:00 [Server] INFO Caused by:...
Again and Again.

Need help having mob only do skill if target is not mounted

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Is there any condition to have a Mob not do a certain skill if the current target is mounted by another mob? In short i want only 1 slime to be on a player at any given time, even tho there is more slimes at the area

Here is what i currently got.
Mob
Code:
Slime:
  Type: slime
  Display: '&4Slime'
  Health: 150
  Damage: 0
  DamageModifiers:
  - PROJECTILE 0
  - MAGIC 0
  - THORNS 0
  - FIRE_TICK 0
  - HOT_FLOOR 0
  - POISON 0
  - FALL 0
  - STARVATION 0
  - SUFFOCATION 0
  Skills:
   -...
Need help having mob only do skill if target is not mounted
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